It’s the start of brand new week, Johannes Paavola and myself are continuing our discussion about adapting the Scum & Villainy DT and mission system to work with our upcoming ICRPG Midderlands game: Title Music: Fireworks by Alexander Nakarada (Public Domain) You can leave us a voicemail message using Speakpipe.com Or you can email us […]
In my current Midderlands game the player started off in the City of Lunden but–seeking a cure for a virulant plague–they were part of an expedition to the Island of Emeraude. In Glynn Seal’s excellent Midderlands setting Emeraude serves as a placeholder for another OSR setting, the mystical forest of Dolmenwood as created by Gavin […]
Here are my first draft rules for Streets with Numbers, my kludged Faction Rules for my OSR Midderlands, Greater Lunden game (although I’ll probably work for other games). Please give them a go, play around with them and let me know what you think.
In the seventh session of our CSI Midderlands game the heroes explore the Upper Middergloom, encountering the restless dead, primitive beasts and potential allies in the darkness below Lunden. The edited version is available on Youtube: Please note: Apologies that the video says Session 6 on it during the opening crawl (I use a template […]
Quintus Petillius Cerialis
In the sixth session of the Midderlands campaign, our heroes return to the sewers under Bishopsgate still seeking the lost of love of their comrade Lt. Richard Uffington.
As mentioned in my last post, I’m going to be talking about factions in the Middergloom in my game. Now, I don’t mean factions in terms of game mechanics (such as those used in Kevin Crawford’s Stars Without Number), although I may bring in some sort of mechanic for this at some point in the […]
As discussed in my first Campaign Kludge post I’m trying to weld several of my favourite OSR properties together with the emerald-hued core of the Midderlands by Monkeyblood Design. At the moment I’m focusing on the Middergloom (effectively the Midderland’s green-coloured version of the Underdark) since that’s where the PCs are in my game. In […]