GEORGIAN MAPS OF LONDON
Since writing my Appendix N post discussing a book I’ve been reading concerning the Georgian era (you can read the post here), I’ve also been searching for maps and other interesting things related to the same era on the internet and thought I’d highlight a couple of the more interesting websites that I’ve stumbled across:
Continue reading Appendix N (additional)
In this episode I ramble about a few map-based ideas I’ve had.
If you’re a player in my ROSE OF WESTHAVEN campaign, please stop reading now.
As some of you may be aware, I’ve contracted map fever whilst running my OSR Midderlands LOTFP campaign; one of the things we discussed in our session zero is that the players wanted to do plenty of dungeon-crawling during the campaign, so I started off drawing a few maps and reading online tutorials. I’m getting to point now where I’m really enjoying working out how the maps link together, to this end I decided to draw a sideview map showing the various elevations and locations of the different dungeon maps in the area around Porthcrawl (our game’s Homebase).
I’ve not got round to drawing a finished version yet but have roughed out the layout using Notepad.
For those of you who aren’t aware I’m currently running a Dungeon World campaign for my Sunday group, charting the progress of a group of heroes who have discovered a strange sickness or blight that seems to be plaguing the land. I wanted to try out the Perilous Wilds rules supplement for this campaign, which deals with hazardous journeys and provides some additional stuff for followers and advice on running your campaign.
Continue reading Dungeon World Map Making
GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction. Continue reading GM Tips: Use the Map
I’ve recently been working a lot on various maps for my 3Brothers D&D 5E Campaign (you can find a link to a collection of the maps here), one of the things that I have found has made the work go a lot quicker is using pre-made photoshop brushes for things like mountains, forests, etc.
After scouting around the internet for awhile I found the following excellent collection:
If you’re using Photoshop and are looking for a way to make your maps a little more quickly then I highly recommend giving these a look, if you want some tutorials on mapping then I’d advise you to check out Fantastic Maps.
Map image is the 1794 Samuel Dunn Wall Map of the World in Hemispheres labelled for re-use on Google Image Search.
Although I’ve got a small world map that I produced using the Greenfish Relief Map Generator, I’ve started working on six larger hex maps that mirror what is on the big world map (for more precise location of things and generally plotting of adventures). Continue reading Working on the Three Brothers World Map
I recently ran a session of the Tremulus
RPG, a game using the ‘powered by the Apocalypse’ engine in a mythos horror setting (you can find a write-up of the session here – http://reddicediaries.blogspot.co.uk/2014/08/ebon-eaves-tremulus-session.htm
l) the game went really well despite having had minimal prep put into it; to show how little prep went into it i’ve put below all my prep notes for the game.
Index Card Map and Character Details
Close-up of Map
Here is a hexographer created version of the campaign map that we came up with, as befitting the Dungeon World campaign creation guidelines the map is fairly loose with a lot of blank space left still to explore.