GEORGIAN MAPS OF LONDON Since writing my Appendix N post discussing a book I’ve been reading concerning the Georgian era (you can read the post here), I’ve also been searching for maps and other interesting things related to the same era on the internet and thought I’d highlight a couple of the more interesting websites […]
In this episode I ramble about a few map-based ideas I’ve had.
If you’re a player in my ROSE OF WESTHAVEN campaign, please stop reading now. As some of you may be aware, I’ve contracted map fever whilst running my OSR Midderlands LOTFP campaign; one of the things we discussed in our session zero is that the players wanted to do plenty of dungeon-crawling during the campaign, […]
For those of you who aren’t aware I’m currently running a Dungeon World campaign for my Sunday group, charting the progress of a group of heroes who have discovered a strange sickness or blight that seems to be plaguing the land. I wanted to try out the Perilous Wilds rules supplement for this campaign, which deals with hazardous […]
GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction.
I’ve recently been working a lot on various maps for my 3Brothers D&D 5E Campaign (you can find a link to a collection of the maps here), one of the things that I have found has made the work go a lot quicker is using pre-made photoshop brushes for things like mountains, forests, etc. After […]
Although I’ve got a small world map that I produced using the Greenfish Relief Map Generator, I’ve started working on six larger hex maps that mirror what is on the big world map (for more precise location of things and generally plotting of adventures).
I recently ran a session of the Tremulus RPG, a game using the ‘powered by the Apocalypse’ engine in a mythos horror setting (you can find a write-up of the session here – http://reddicediaries.blogspot.co.uk/2014/08/ebon-eaves-tremulus-session.html) the game went really well despite having had minimal prep put into it; to show how little prep went into it i’ve put […]
Here is a hexographer created version of the campaign map that we came up with, as befitting the Dungeon World campaign creation guidelines the map is fairly loose with a lot of blank space left still to explore.
This is the latest map for my Serpents Fall game (produced using the Hexographer map making software).