Tag Archives: magic

Amended LOTFP spell mis-cast table

By | 20th May 2018

In today’s session of Rose of Westhaven we’re trying out using an adaption of the LOTFP supplement Vagina’s are Magic, we’re not going the whole hog with the weird spells and such-like in there (since that would entail a massive alteration of the magic level of our campaign) but I’ve been discussing with one of my… Read More »

Random Things you might find in the Lost World

By | 3rd February 2017

Our random things articles are designed to give quick hits of inspiration for time-pressed GMs who want to inject some additional details into their game, when you’re stuck for a detail roll 1D20 on the table below for an idea. Although these articles are mostly fantasy-based in nature we’ve strived to keep them generic enough… Read More »

All About Aspects: Magic Powers as Aspects

By | 29th March 2016

Magic Powers as Aspects We’ve explained the basic formatting for our high concept aspects in one of our previous post, in this post I provide a single descriptions table (that can be used instead of the ones in previous articles) to add aspects concerned with psychic or magic powers. Please note: This article does not… Read More »

[RPG Blog Carnival] Campaign Idea: Putting a twist on transport circles

By | 4th December 2014

Campaign Idea: Putting a twist on transport circles Continuing the December Blog Carnival idea of putting a twist on things (the original post can be found here), this blog post is an idea for a campaign setting that puts a different spin on the transport circle; this idea will work best in a fantasy-style campaign… Read More »

Planning for my first G+ game

By | 18th September 2013

Okay, so a few friends of mine who I do LARP (Live-Action RolePlay) with and myself were chatting a while back about tabletop roleplaying and I was telling them about some of the games that i’m GMing at present; now most of them live a fair distance away and a couple of them were lamenting… Read More »

Iron heroes review

By | 3rd September 2013

Iron Heroes is by no means a new book, it was written by Mike Mearls, published by Fiery Dragon and was in written in a similar vein to Monte Cooks Arcana Unearthed and later Arcana Evolved alternate players handbook; recently (as detailed in my last blog post) i’ve been considering creating a nordic, survivalist setting… Read More »