Tag Archives: magic

Random Things you might find in the Lost World

By | 3rd February 2017

Our random things articles are designed to give quick hits of inspiration for time-pressed GMs who want to inject some additional details into their game, when you’re stuck for a detail roll 1D20 on the table below for an idea. Although these articles are mostly fantasy-based in nature we’ve strived to keep them generic enough… Read More »

All About Aspects: Magic Powers as Aspects

By | 29th March 2016

Magic Powers as Aspects We’ve explained the basic formatting for our high concept aspects in one of our previous post, in this post I provide a single descriptions table (that can be used instead of the ones in previous articles) to add aspects concerned with psychic or magic powers. Please note: This article does not… Read More »

[RPG Blog Carnival] Campaign Idea: Putting a twist on transport circles

By | 4th December 2014

Campaign Idea: Putting a twist on transport circles Continuing the December Blog Carnival idea of putting a twist on things (the original post can be found here), this blog post is an idea for a campaign setting that puts a different spin on the transport circle; this idea will work best in a fantasy-style campaign… Read More »

Planning for my first G+ game

By | 18th September 2013

Okay, so a few friends of mine who I do LARP (Live-Action RolePlay) with and myself were chatting a while back about tabletop roleplaying and I was telling them about some of the games that i’m GMing at present; now most of them live a fair distance away and a couple of them were lamenting… Read More »

Iron heroes review

By | 3rd September 2013

Iron Heroes is by no means a new book, it was written by Mike Mearls, published by Fiery Dragon and was in written in a similar vein to Monte Cooks Arcana Unearthed and later Arcana Evolved alternate players handbook; recently (as detailed in my last blog post) i’ve been considering creating a nordic, survivalist setting… Read More »