Recently I’ve been thinking about a simple way to represent scale/differently sized vessels in my Storm & Sail game; I didn’t want to make it too complex, you can see the rules I arrived at in full in the rules google doc: https://docs.google.com/document/d/1g-LA9GQUJUZm4JqGlb7cioOd4erEcs_QvmlIDwEXIHE/edit?usp=sharing
As you may know I’m preparing to run a pirate-style fantasy game using a version of the Fate rules that I have compiled, taking inspiration from several different sources. I’ve also been experimenting with the free version of Xsplit in an attempt to make the game more visual for those watching it and as a […]
As those of you who read my blog will be aware I am currently preparing for a fantasy-Fate I am planning to start in a couple of weeks that will take place in a setting (very) loosely inspired by the Carribean in the 18th Century. Up until recently I was writing the rules for the […]
I review the latest Jade Punk supplement from Re-Roll Productions, written by Jacob Possin it deals with the mysterious, and long believed mythical, black jade.
We have a brief chat about our recently concluded Jadepunk campaign:
Since my Skyless City Jadepunk campaign has now come to a close I wanted to make all of the notes I made and used within the campaign available to people to have a look at so you can see how I prepare a campaign and in-case there is anything of use for people in there. A zip […]
In my third vlog I rambled about the close of my Jadepunk campaign, Star Wars Tides of Change, LARP and Thashif’s forthcoming Dresden Files game:
My second weekly vlog is now uploaded to the Youtube channel (a little bit later than planned): As I film more of these I’ll be added them to the playlist page.
With BrigadeCon 2015 I started to watch a few more videos live on Youtube as they were being recorded, unfortunately I don’t get as much time to do so as I’d like but I enjoyed using the live-chat feature on the videos I was watching. For those of you who aren’t aware of the live-chat feature […]
My players and I have recently been discussing the speed of advancement in our Jadepunk campaign; we’d reached that level where the players were routinely thrashing all but the most ridiculously potent of opponents and passing most tests without need of recourse to Fate Points.