Rogue Trader Campaign Log – Session 21 : Return of the Ancient Enemy [Endgame]

As Oberlieutenant Jurgen Borsch hung motionless in space, only the cockpit of his fighter craft separating him from vacuum his comrade Navigator York Benetec was sat in the meeting room of the Venerus, in conference with Captain Ajoku of the Imperial Destroyer Vigilance and Polaris Black (cousin to Admiral Fortunus and acting captain of the Venerus. Ajoku produced […]

Rogue Trader Campaign Log – Session 19: Death & Rebirth?

Oberlieutenant Jurgen Borsch wakes in the medical bay having been unconsious for a number of days following injuries sustained during a battle against a chaos sorceror in the ruins of a fighter craft on the moons of Strive; the med-techs have struggled with the severe and sorcerous nature of the injuries but finally, with a […]

Rogue Trader Campaign Log – Session 16: Falling Stars

Deacon Kiril leads Admiral Black and his party up to a large stone building in the centre of the Clan Drod settlement, two burly barbaric looking guards clad in furs standing blocking progress to this building, each has an archaic sawn-off shotgun hanging from his belt and numerous broken bits of circuitry and technology hanging […]

Rogue Trader Campaign Log – Session 15: To Strive and not to Yield

Captain Pak gathers the men that he bought with him from the Rod Hant, sturdy space warriors all, whilst Admiral Black musters a group of his men including Oberlieutenant Joergen Borsch of the 1st fighter squadron (nicknamed the ‘Void Krakens’) who wears a flight suit, bolt pistol and power sword; the sound of warning klaxxons […]

Rogue Trader Campaign Log – Session 14: Fear Itself

Enginseer Pak & Admiral Black take four engineers with them across to the renegade vessel; stood in the chaos of the frantic engine room of the renegade vessel, Enginseer Pak realises there is heavy damage, pipes hang down everywhere with steam coming from them and there is an air of frenetic activity. Pak sees that […]

Planning a FATE Rogue Trader session

So, it’s nearly time for my monthly FATE Rogue Trader game again and, whilst i’ve been batting a few ideas round in my head since the last session, lack of time and free weekends has meant that i’ve yet to get anything conclusive down on paper; one of the main strengths of the FATE game […]

Rogue Trader Campaign Log – Session 13: Battles in the Black

Having returned to the Venerus following their aborted mission Lord Admiral Black wants to speak to the Adeptus Mechanicus regarding what they have discovered and what possible plans may be required for the future; Enginseer Prime Pak plans to keep the materials recovered from the planet in a shuttle incase it causes any problems and […]

Game creation summary

Last session of my Rogue Trader game I decided to test out some elements of the game creation phase from the FATE core rulebook (as discussed here); although we didn’t get round to defining the major future issues of the game since we got caught up in the action of the session I did use […]

Game generation for a game that you're already playing

As people who are reading this blog are no doubt aware, we originally began my Rogue Trader game the House of Black (the original post about the game is here) using Fantasy Flight Games rules for the game however we later switched to using the FATE core rules for the game for a number of […]