We’re coming up to the finalé of our Dungeon World campaign this week, my plan afterwards is to have a couple of weeks off and then make a start on the next campaign. I’ve been very much enamoured of all things OSR (except THAC0) recently and used some elements of the good, old-fashioned hex crawl in my Dungeon World campaign, so it seemed only natural that I should continue down this path with my next campaign. I don’t want to jump straight into running another fantasy game so close on the heels of Dungeon World so I decided to turn to science-fiction (or science-fantasy depending on your definition), influenced by the fact I’m reading a lot of White Star at the moment.
Given my recent love affair with James M Spahn’s White Star–you can see my video review of it here–I’m thinking of running some OSR style sci-fi when when Dungeon World campaign wraps up in a few weeks or so; I’ve been looking at the concept of hex crawls and have even taken a few ideas from them to use in my ongoing FFG Star Wars campaign and the methodology seems to work well in a sci-fi genre. Given that so many sci-fi franchises have effectively been reskinning fantasy races to use as aliens for a long time, I thought it might be interesting to do the reverse and run a science-fiction setting where the fantasy analogues were embraced openly.
I’m not talking about a Spelljammer-esque fantasy in space style game but a science-fantasy game (ala Star Wars) that takes direct inspiration from fantasy races and ideas to use in the setting.
For those of you who aren’t aware I’m currently running a Dungeon World campaign for my Sunday group, charting the progress of a group of heroes who have discovered a strange sickness or blight that seems to be plaguing the land. I wanted to try out the Perilous Wilds rules supplement for this campaign, which deals with hazardous journeys and provides some additional stuff for followers and advice on running your campaign.
Although I’ve got a small world map that I produced using the Greenfish Relief Map Generator, I’ve started working on six larger hex maps that mirror what is on the big world map (for more precise location of things and generally plotting of adventures). Continue reading Working on the Three Brothers World Map
Since my Star Wars game has been cancelled this evening but I’m all caffeined up anyway, thought I’d write about the mapping that I’ve recently done for my upcoming Three Brothers D&D 5E Campaign. Continue reading Mapping for Three Brothers D&D Campaign
As with many things in life (and as someone in my workplace has just remarked to me) when one door closes another often opens, and although the door has closed (well, shut a little bit) on Star Wars, at least for my regular Sunday group, although I’ll still be running one-shots and trilogies in a galaxy far, far away under the auspices of the Tides of Change roleplaying community for as long as people want to keep playing them, we’ve decided to try something different, a D&D 5E campaign. Continue reading Getting started for my D&D game – The Welsh Piper