Thousand Lands S01E03

Hoon Hills: Lament of the Skylord

In the third episode of our Thousands Lands B/X Essentials, hex-crawl campaign, our heroes press on into the Hoon Hills in search of the hideout of the evil thieves cult The Dark Eye, but they find more than they bargained for when they discover a small village and it’s shining silver guardian.

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The Thousand Lands S01E01

Leaving the City

The first session of our B/X Essentials campaign (rules published by Necrotic Gnome), in which a group of heroes venture beyond the sanctuary of the Last City to explore a land blasted by a sorcerous war, is now available on Youtube:

An uncut version is available on Twitch (this also includes the character generation session 0):

Watch The Thousand Lands : S01E00 & S01E01 – Character Generation & Leaving the City – UNCUT from RedDiceDiaries on www.twitch.tv

An edited, audio only version of the first session is available on my anchor Podcast:

A written description of the first session can be found here on the World Anvil site:

https://www.worldanvil.com/w/thousand-lands-red-dice-diaries/a/session-1-leaving-the-city-article

Initial thoughts for Star Hex

We’re coming up to the finalĂ© of our Dungeon World campaign this week, my plan afterwards is to have a couple of weeks off and then make a start on the next campaign. I’ve been very much enamoured of all things OSR (except THAC0) recently and used some elements of the good, old-fashioned hex crawl in my Dungeon World campaign, so it seemed only natural that I should continue down this path with my next campaign. I don’t want to jump straight into running another fantasy game so close on the heels of Dungeon World so I decided to turn to science-fiction (or science-fantasy depending on your definition), influenced by the fact I’m reading a lot of White Star at the moment.

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Star Hex

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Star Hex

 

Given my recent love affair with James M Spahn’s White Star–you can see my video review of it here–I’m thinking of running some OSR style sci-fi when when Dungeon World campaign wraps up in a few weeks or so; I’ve been looking at the concept of hex crawls and have even taken a few ideas from them to use in my ongoing FFG Star Wars campaign and the methodology seems to work well in a sci-fi genre. Given that so many sci-fi franchises have effectively been reskinning fantasy races to use as aliens for a long time, I thought it might be interesting to do the reverse and run a science-fiction setting where the fantasy analogues were embraced openly.

I’m not talking about a Spelljammer-esque fantasy in space style game but a science-fantasy game (ala Star Wars) that takes direct inspiration from fantasy races and ideas to use in the setting.