FATE musings: Merged FATE and D&D next

As people watching my youtube channel may be aware I recently reviewed the playtest D&D Next material that has been released: Whilst looking at the D&D material it seemed obvious to me that the creators of D&D Next had realised that the crunchier rules systems were slightly falling out of favour currently and that a […]

So how did the Bloodletter work in my Rogue Trader game?

As regular readers of the blog may know, my Rogue Trader FATE game recently featured a Bloodletter daemon of Khorne (the blog entry where I discuss statting this bad boy is available here for anyone who is interested); so, now that the weekend has finished and the week has settled in like an unwelcome lump […]

D&D/Pathfinder style FATE hack – Races and Skills

Following on from my last blog post about a D&D style hack for the FAE system (http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-could-classes-be-used.html) where I pondered the idea of using class style descriptors as Approaches for a D&D-esque FAE game this post addresses my thoughts on character races (although species would be a more accurate term) and skills in the game. […]

Statting a Bloodletter for my Rogue Trader game

Those of you who have read the write-up of my last Rogue Trader session (available here for anyone who hasn’t read it and is interested) will be aware that the spaceship Venerus was being “haunted” by a warp phenomenon that was feeding off the fear and mistrust of those on board and using it to […]

D&D/Pathfinder style FATE hack – Could Classes be used as Approaches to minimise D&D hack skill list?

A few comments (from Jonathan Dietrich, Christopher Stilson and a couple of others) on my initial post regarding thoughts about a D&D/fack hack (available here http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-abilities-and-skills.html) got me thinking about the complexity and the size of the skill list; initially my thoughts has been just to port over the Abilities and Skills from D&D, but […]

D&D/Pathfinder style FATE hack – Abilities and Skills

I’m currently playing in a Pathfinder game run by a friend of mine, Pathfinder, for those of you who don’t know, is a spiritual successor to D&D 3.5 released in 2009 by Paizo Publishing using the D20; whereas D&D was completely re-written as D&D 4th edition (an entirely seperate game, my thoughts on which could […]

FATE core specialised skills

I discussed one method of dealing with specialised skills in my Warhammer 40K FATE hack here : https://docs.google.com/file/d/0B3N7nFBlEi_7VXJBdUlNLXp3UFk/edit?usp=sharing However, as FATE core encourages the GM to have the players take a more active role in determining the outcome and progress of the story, I also like to discuss the various permutations of the rules with […]

Space combat – what can my character do?

I received a Facebook message this morning from one of the players in my Rogue Trader game; he’d been reading my recent blog posts about space combat in my Rogue Trader FATE hack and wanted to ask the question: “I take it each of us would be able to do some thing in each turn?” […]

Initiative and Escaping from Space Combat

Having not long finished work on my post about ways to simplify space combat rules in my Rogue Trader FATE hack my thoughts started turning towards how initiative would would in the posited three zone space combat and how people would actually leave combat if they decided to flee rather than fight to the “death” […]

FAE character sheets for God Machine Chronicle

Although my NWOD Hack for FAE isn’t complete i’m going to be holding the character genning session for my game on this Friday (21/06/13 as of writing), handily because this short campaign doesn’t involve the players portraying supernatural creatures I only need the basic rules that have already been decided on in order to run it and […]