As requested by Joe Richter of the Hindsightless podcast, in this episode we’re discussing the recently “double” TPK we had in my short-lived ICRPG campaign set in Greater Lunden and the surrounding Havenlands.
I’ve spoken in a couple of recent episodes of our podcast about the DT and Content Generation system that myself and Johannes Paavola adapted from Scum & Villainy for use in our ICRPG Midderlands game:
I wrote up the notes on this after our discussion in a form that I’ve been using for a couple of sessions in the Midderlands campaign, it’s not perfect but I wanted to share it here in-case anyone was interested:
I’m super excited! I’ve just received my Kickstarter stuff for the Midderlands: Great Lunden, I’m really chuffed to have played a small part in the writing of this excellent set and am grateful to Glynn Seal at Monkeyblood Design, both for giving me the chance to play in his sandbox and also for rushing me the books in time for my game on Friday.