I’ve spoken in a couple of recent episodes of our podcast about the DT and Content Generation system that myself and Johannes Paavola adapted from Scum & Villainy for use in our ICRPG Midderlands game: I wrote up the notes on this after our discussion in a form that I’ve been using for a couple […]
I’m super excited! I’ve just received my Kickstarter stuff for the Midderlands: Great Lunden, I’m really chuffed to have played a small part in the writing of this excellent set and am grateful to Glynn Seal at Monkeyblood Design, both for giving me the chance to play in his sandbox and also for rushing me […]
When you’re wandering around the streets of Great Lunden in the Midderlands there are a number of important buildings marked specifically on the map, but what about those buildings that aren’t marked?
I’ve been lucky enough to have a sneak preview at a writer’s copy of Glynn Seal’s excellent Greater Lunden book (and let me tell you, you’re in for a treat when you get your hands on it). One of my favourite parts of the book are the write-ups of the various wards, in particular Bileward, […]