Well it looks like Google+ is finally on it’s last lap of circling the drain before plummeting into the oblivion of poorly supported and research software solutions, with this in mind I’ve gone ahead and deleted my Google+ page. It seemed the logical step given that interaction on the platform has flat-lined following Google’s announcement that they were washing their hands of it.
Unfortunately it seems like making Hangouts crap wasn’t quite enough.
Continue reading “Google+ Deletion”
In this podcast episode I get some of my dissatisfaction with Google Hangouts off my chest:
Shinigami by XTaKeRuX:
Used under creative commons licence:
Well, unless you’ve been living under a rock–or at least very isolated from social media–for the past few days you’ll have no doubt heard the news that apparently Google+ is officially circling the drain.
I woke up this morning to a flood of stories like this one
It would appear that–due to a security issues discovered by Google and lack of use–they’ve decided to shut down their social network over the course of the next 10 months, with it being gone by August 2019. Personally I think this is a great shame, whilst Google+ has never scaled the dizzying heights of public visibility that social media giant Facebook has, there were a few things it did that I really liked:
- There were some great communities chock-full of great links to RPG material and interesting discussion.
- It was blissfully free of the flame-wars and rampaging arguments that seem to rage across Facebook like seasonal storms.
- Originally it served as a handy gateway to Google Hangouts, before Hangouts was largely neutered, lost most of it’s apps and just became is shit(er) version of Skype.
So what do we do now?
Well one of the budding new social media sites that seems to be cleaning up at the minute is MeWe, numerous RPG-based community groups have sprung up over there in the hours since the future departure of Google+ was announced, many migrating from Google. The social network seems to have a fairly similar interface to Facebook and will certainly be easy to grasp for those used to the social-media giant.
I think it’s too early yet to say whether or not MeWe is going to emerge as a spiritual successor to Google+, there are people trumpeting other networks and even hearkening back to the days when forums were the thing for hobby-based interactions on the internet.
Whether or not Google+ does finally die though, it’s good to see we have options; in the meantime I’ve created a Google+ account for myself in order to interact with those communities moving over there, you can find me at:
You might be asking what I’m doing up at such a ridiculous time in the morning here in the UK, well I’m up early for BrigadeCon 2015, an online convention with people from all over the world playing games for 24 hours on Google+ Hangouts Continue reading “BrigadeCon 2015 Playlist”
Played in a small one-shot tonight ran by Ian F. White that was based in a version of the Mad Max apocalyptic future; had great fun despite numerous technical problems at my end (halfway through my powerline adaptors lost their link to each other so I lost connection for a while and had to get on wirelessly which isn’t ideal).
The game featured (as befits a Mad Max style game) an odd assortment of characters:
- Squirrel (played by Chris Wilhelm): A violent bastard for hire, older brother of Rat and our driver who owned a machete that was actually taken from the Thunderdome that was his prize (and blood-splattered) possession.
- Pig (played by John Aubrey Moore): An information dealer who may not be much in a fight but had keen eyes and an ability to spot an enemys weaknesses.
- Rat (played by Ian Christiansen): A curious kid who was always getting into trouble but could be vicious if he was backed into a corner.
- Sebastian Crow (played by myself): An ex-priest who had lost his faith during the apocalypse and now wandered the deserts looking for a sign that God had not deserted the world.
The game was a fairly simple scenario where our motley band of people were supposed to meet up with our contact Spider only to find out that he’d been kidnapped by a local gang trying to force him to tell them where the gasoline stores he’d discovered were located; we then rode in like bad-asses to rescue him. Even though the game was only a couple of scenes long it was good fun and I believe demonstrated how dramatic Fate combat can be when you have a group of players who are up for just throwing themselves into the spirit of the game.
Very enjoyable and I hope to game with the people again soon.
So, we had a really fun game of Jadepunk this evening, some very emotional scenes and great dialogue between the characters, old friends saying their final farewells, new allies appearing, wounds healed and the merciless attitudes of some revealed as Kausao spirals towards war with the Aerum Empire. All this sounds great I’m sure, and it was great at the time, thoroughly enjoyable to run and participate in; however upon reviewing the streamed video Google+ has completely failed to pick up the sounds of one of the players.
This is really a shame given that the session featured the introduction of a new character, the Alhmac blood priestess Coaxche (played by Thashif), with some great roleplaying by Thashif, portraying a character slightly uncomfortable with the trappings of the civilised world.
I did briefly consider annotating the missing key speeches but I think that would take too long so I think I’m just going to record a summary of the session and then upload it.
As requested by Christopher Ruthenbeck on Google+ this is quick video tutorial on how to make simple graphic overlays for Hangouts.
So what if you’re fired up for FFG Starwars fun (like I am after this mornings one-shot) but you either don’t have the money to spend on special dice (or perhaps you just don’t want to pod it out)?
Well don’t worry there are a few ways you can enjoy the game without having to own the special dice.
- There are conversion charts for using normal dice in the corebooks, although I think this might be a bit of a pain in the backside to use in game and would slow things down a little.
- If you’re playing your game in a hangout you can find EoE Hangout tool here that will let you roll dice, track destiny points and will also calculate the results for you.
- If you’re running a face-to-face game and have a smart phone there are a number of EoE dice-rolling apps available here for Android and Iphones, also there is a windows phone EoE dice app available here.
So don’t worry if you can’t get hold of the physical dice, there are still options, if nothing else they give you a way to try before you buy.
Edit 16/05/15 17:21
It’s been pointed out to me by Christopher Ruthenbeck that you could actually just buy basic dice (or even blank dice) of the relevant shape/colour and then put stickers with the relevant symbols on them onto the dice as another solution, although you’d probably be better to seal them with clear nail varnish or something similiar.
Below is a link to a great document detailed potential different body language signals for various emotions, it was shared on the G+ Tabletop Roleplaying Community
by Giuseppe Antonelli
and should be of great use to anyone looking to get a bit more drama and emphasis into their NPCs.
(I also found out from Guiseppe’s post that the Italian term for NPC is PNG, “Personaggio Non Giocante” which I didn’t know before 🙂 )
Many thanks for sharing these on G+ Guiseppe 🙂
This is the first session of our new Jadepunk campaign, it finds our heroes aboard a sabotaged Aerum airship plummeting towards Kausao, perhaps our heroes weren’t the only ones attempting to take advantage of the Governor’s aerial tour of the city? But can they allow the massive collateral damage that the airship crash will cause?