Played in a small one-shot tonight ran by Ian F. White that was based in a version of the Mad Max apocalyptic future; had great fun despite numerous technical problems at my end (halfway through my powerline adaptors lost their link to each other so I lost connection for a while and had to get… Read More »
So, we had a really fun game of Jadepunk this evening, some very emotional scenes and great dialogue between the characters, old friends saying their final farewells, new allies appearing, wounds healed and the merciless attitudes of some revealed as Kausao spirals towards war with the Aerum Empire. All this sounds great I’m sure, and… Read More »
So what if you’re fired up for FFG Starwars fun (like I am after this mornings one-shot) but you either don’t have the money to spend on special dice (or perhaps you just don’t want to pod it out)? Well don’t worry there are a few ways you can enjoy the game without having to… Read More »
Below is a link to a great document detailed potential different body language signals for various emotions, it was shared on the G+ Tabletop Roleplaying Community by Giuseppe Antonelli and should be of great use to anyone looking to get a bit more drama and emphasis into their NPCs. (I also found out from Guiseppe’s post that… Read More »
This is the first session of our new Jadepunk campaign, it finds our heroes aboard a sabotaged Aerum airship plummeting towards Kausao, perhaps our heroes weren’t the only ones attempting to take advantage of the Governor’s aerial tour of the city? But can they allow the massive collateral damage that the airship crash will cause?
Myself and the three players for our forthcoming (and as yet untitled) Jadepunk game (Thashif, Jenny and Mathew) did a hangout last night where we did character creation and a bit of setting creation (hashing out the basic details of the characters home district within KauSao city). Very enjoyable (as always with this group), and… Read More »
I’ve just finished running a very enjoyable Numenera where the whole of reality and even people’s memories was questioned by the player characters before they discovered the horrible truth that the world they thought that they knew had been ended hundreds of years before at the hands/tentacles if an alien menace called the Widow Makers… Read More »
I’ve alway been a fan of handouts in RPGs since I think that they give players a greater sense of involvement in a game, touching something or actually examining a torn document is far different to just describing it and help players become more invested in the game. This philosophy hasn’t changed with me moving… Read More »