Wild BoarAspect: Ferocious charge, Blind to pain.Good (+2) at charging, goaring, shrugging off pain, tracking. Bad (-2) at intelligence, resisting provoke attempts.Stress [ ][ ]
Saxon commander (Aedelred)Aspects: For the safety of the village, I fight for honour and my lord, the law must be upheld.Good (+2) at commanding his troops, throwing/fighting with an axe. Bad (-2) resisiting challenges to his honour.Stress [ ][ ]
Please note: The following stat blocks use the group rules from Fate Accelerated, which essentially just involves lumping a group of similar mooks together into a mob and assigning the mob one stress box for every two members.
Saxon warrior group (6)Aspects: Glory & honourGood (+2) at fighting in a group. Bad (-2) at fighting on their own.Stress [ ][ ][ ]
Outlaws (20)2 bands of 10.Aspects: We’ve given all we’re going to, rob from the rich, the woods are our home & shelter. Good (+2) at fighting from ambush/in the woods or when lead by a strong leader. Bad (-2) when fighting against organised opposition.Stress [ ][ ][ ][ ][ ]
“Taking Charge. This could be interpreted in any number of ways, such as (not limited to), outlining ways a group of characters can be more proactive in their affairs, a group of players choosing to improve their existing gaming habits (including the GM), players stepping up to make more effective use of their agency as co-conspirators an contributors to a campaign, and/or getting a good grip on a game that is out of control and going nowhere. It could entail fiction, examples of actual play, discussion of tools like social contracts or statements of purpose, and more. As the year comes to a close and people get retrospective (and wonder why there is so much left-over turkey still in the fridge despite days and days of sandwiches) a topic like ‘taking charge’ might take a tone of cleaning house, evaluating the current state of affairs in your own game, or your chosen niche zone within the hobby, or setting the stage for what will come next at your table, real or virtual. There are many places this topic can take writers and readers during the December Blog Carnival. “
- One of the players prefers heroic fantasy.
- One really enjoys a sense of place and recurring background NPCs that change and can be interacted with.
- One of the players generally prefers to play a mage or something magical.
- The other player is pretty flexible and will try most games.
- What sort of genre would people prefer to play in?
- My group, having been currently engaged in a dark science fiction setting wanted to try something a little different and after a bit of discussion decided that they wanted to play a fantasy setting, but not the normal faux-medieval fantasy that we were all so familiar with from a number of previous games.
- What rules system would people like to use?
- After a bit of a debate the players were quite keen to use the Dungeon World rules, having played a couple of one-offs we all really enjoyed those rules and wanted to keep to a fairly fast-paced, story-based system but, given that the current game is Fate based (and i’m already running an additional Fate game), wanted to try something different and Dungeon World seemed like a good match; it also encourages a group world creation and collaborative story-telling between players and GM, something that we have all been enjoying in recent games.
- A rougher, grittier, more survival based game.
- The PCs playing underdog heroes fighting against overwhelming odds.
- A semi-permanent base of operations/game area with a number of background NPCs.
- A Robin Hood-esque feel where the PCs are outlaws fighting for the right against an oppressive government.
- The assassination of Senator Vree: One of the galactic senators is assassinated in the presence of the players via a suitably gruesome method (high powered rifle, explosion, etc), the players discover that instead of blood, a deep green sap-like substance stains the area around the crime scene.
- The players witness a group of figures kidnapping a member of the galactic senate, the next day the Senator appears to give a speech and seems fine (denying any suggestion of kidnapping, saying the player characters must have been mistaken); however during the speech Senator Sevan does not push for increased resource mining in the asteroid belts strewn throughout the system, but instead calls for a more careful husbanding of resources.
- One of the players (or a group of them) is kidnapped, they wake up in a cell with a strange plant or pod attached to them by whispy rootlets, when they break free the pod cracks open, pouring out a dark green slime and revealing a slimey, half-formed doppleganger of themselves.
- The characters are asteroid miners, the corporation they work for has been granted extensive mining rights by the Galactic Senate, the players weren’t on the initial survey team but since then the digs seem cursed with numerous accidents threatening to shut down production.
- Takes control of Theo Lerant, the person overseeing the mining operation (this has occurred before the start of the game) and used him to send lots of people to the various asteroids (ostensibly for surveying purposes), these people are themselves then colonised and used as pawns. Once this is done the overseers arranges a series of accidents that slow down/halt the progress of the actual mining.
- The plants new pawns carry seeds in their bodies back to their homeworlds, each attempting to infect someone of importance.
- Since the plants absorb the knowledge of the people they infect and take-over it does not take them long to work out that the Galactic Senate controls who has access to the mining rights, their number one priority then becomes infecting someone high up in the council and preventing further mining.
In order to prevent any further mining menacing the Ashpodel and to dispose of the few members of the mining crew who weren’t infected, Yuo and his infected cronies arranged a series of ‘accidents’ where a lot of miners were killed; this has caused mining operations to be shut down whilst an investigation is carried out (by the time this is underway the Ashpodel plan to have worked their way into the Senate).
- Find out what has caused the current incidents.
- Allay the fears/concerns of the Galactic Senate.
- Get production and mining re-started.
A few examples are:
- The brawny barbarian who doesn’t fit in civilised society.
- The stealthy, black cowled thief.
- A good natured tavern owner whose family run the tavern.
- A small village settlement where the locals are superstitious and look at any new people as “strangers.”
- The totalitarian galactic empire who manages to almost entirely suppress a large area of the galaxy.