Tag Archives: GM tools

How I use Fronts in my Jadepunk Game

By | 11th June 2015

Recently I chatted on-air with James Chambers about the organisational aid called Fronts that is featured in the various ‘powered by the apocalypse’ games (Apocalypse World, Dungeon World, Monster of the Week, Tremulus, etc) and how they could be used in other games to help a GM organise their plots and keep track of what is going on.… Read More »

[RPG] Using Rory’s Story Cubes as an Idea Generator for RPGs

By | 30th January 2015

Using Rory’s Story Cubes as an Idea Generator for RPGs I’m sure we’ve all been in this situation at one point or another in our lives, you’ve got a game to prepare for the end of the week, you’ve been staring at your notes while the seconds tick by and waiting for some sort of… Read More »

[Handout-RPG] Jadepunk NPC Journal

By | 4th January 2015

In addition to providing a newsletter for my players (as detailed in my last post here) I also wanted to create a sort of NPC journal that would store details on major NPCs that have been encountered and that would act as an aide memoir for both my players and myself; i’ve created a rough… Read More »

[GM Tools-RPG] NPC gestures/body language

By | 31st December 2014

Below is a link to a great document detailed potential different body language signals for various emotions, it was shared on the G+ Tabletop Roleplaying Community by Giuseppe Antonelli and should be of great use to anyone looking to get a bit more drama and emphasis into their NPCs. (I also found out from Guiseppe’s post that… Read More »

Notes from recent Tremulus game

By | 9th August 2014

I recently ran a session of the Tremulus RPG, a game using the ‘powered by the Apocalypse’ engine in a mythos horror setting (you can find a write-up of the session here – http://reddicediaries.blogspot.co.uk/2014/08/ebon-eaves-tremulus-session.html) the game went really well despite having had minimal prep put into it; to show how little prep went into it i’ve put… Read More »

Mooks – Fate Accelerated GM prep time saver and one of my favourite things about the game.

By | 9th January 2014

Please note that in this article I am mainly talking about the mook/henchmen systems out of Fate Accelerated, however Fate Core has a similar (but slightly more detailed system) for the same thing and much of what I say in this article applies to that rules system as well (although the specifics of the actual… Read More »