Buoyed up by my recent attempt at creating a newspaper style handout for our Skyless City Jadepunk campaign: And a very interesting article that I read on Johnn Four’s Gamesmaster Tips website (http://www.roleplayingtips.com/rpt-7-save-time-get-planning-done-campaign-newsletters/) about creating a newsletter for an RPG campaign I decided to float the idea of doing something similar for our Jadepunk campaign past […]
The following website is an excellent resource for roleplaying games (particularly those of a fantasy genre), it allows you to create customisable item cards using an easy template system. http://itemcards.com/
As a GM you’ll often have ideas in the strangest of places, perhaps when you first wake up or just before you fall to sleep at night (or maybe in some even stranger places), it’s very easy for these ideas to just get lost and never be recovered, get into the habit of carrying a […]
Hive Cities in RPGs In this blog entry I want to talk a little bit about a concept that I have used in numerous roleplaying games and that seems to be very popular with my players (it’s going to be used in my forthcoming Jadepunk game ‘The Skyless City’ – you can see the video […]
Video made in response to dmlord Spencer’s request for advise on how to use my mythological monster design ideas with mindless horde creatures like undead.
Okay, so in our previous post about designing mythologically inspired monsters we came up with the basics for a creature called Kalkedos, once a greedy man who was cursed by the god of merchants when he killed his neighbour (a loyal follower of the god) after the man rebuffed Kalkedos’ intent to woo his daughter, […]
As a companion piece to my GM Tips – Making monsters monstrous video, please find below a quick checklist for creating monsters based on a mythological model, answering these questions will give a bit of extra background and interest to truly monstrous monsters. Questionnaire 1. How was the monster created? – A result of divine […]
In this video I talk about ways to reclaim that feeling of monstrousness for the various vile and evil creatures that may lurk in forgotten corners of your campaign world.
A problem that GMs often seem to run into when creating games is that the expectations of the GM and the players differ; you might think that your players want a freewheeling game of swashbuckling adventure, when they were actually picturing a game of political intrigue with the lords of the seven islands each vying […]
Gary Harper of the RP Haven was also good enough to spare us some of his time to talk about the work that they have been doing with their GM workshops. RP Haven website : Http://www.rphaven.co.uk The MP3 of this interview can be downloaded here: https://drive.google.com/file/d/0ByVpAo4rxDGuSnJEeUR3QTUxLUU/view?usp=sharing