How I Manage Events & Clocks in My Game

I’m an unashamed fan of the idea of clocks within RPGs, if you’re not familiar with this concept the clock (a concept I encountered first in Apocalypse World) is simply a method of tracking how many intervals of time have to pass before an event occurs. Clocks tend to be represented in Apocalypse World and other such games as a circle divided into segments.

In the clock to the left there are eight segments, each time certain criteria were met you–as the GM–would fill in one or more segments, when they are all filled in the event (whatever that might be) occurs in your games.

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Wednesday Wisdom – Top 10 Tips for Running a Game When You’re Short of Inspiration

It’s been a long day here at Red Dice Diaries, so I thought that–whilst Hannah is running her Star Trek game on my desktop upstairs–I’d offer some advice on running a game when your well of creativity has run dry or you’re feeling low in energy.

I don’t like Mondays – Player Tangents

It’s bank holiday Monday here in the UK, and Hannah has some questions about what do to when players “go off the rails” or spin off into a random tanget.

Wednesday Wisdom – Top 10 Tips for Running Your First Session of a New System

It’s Wednesday and we’re offering some tips to make running your first session of a new system go a little smoother.

Wednesday Wisdom – Gaming Online

It’s the middle of the week and–given the current situation worldwide–many people are planning on taking their gaming online.

In this episode Hannah and myself often ten tips for making your online gaming experience as smooth and enjoyable as possible.