Want to make campaign creation easier? Make like Doctor Frankenstein

JosIn-case anyone is planning to point it out, I’m aware that the featured image for this post in Frankenstein’s monster rather than Frankenstein himself đŸ˜‰ Any of us who’ve created and ran a campaign world–whatever the game may be–you know that it can be an awful lot of work. Not only are you having to […]

GM Tips: Expand your reading material

One of the aspects of the roleplaying that I really enjoy is producing campaign wikis/blogs, etc that provide more of an insight into currently running games and campaign worlds, it lets me keep my writing-hand in, keeps up my enthusiasm between games and also helps refresh my (unfortunately poor) memory concerning the salient details of […]

What should you do when a session feels a bit flat?

We’ve all been in that position from time to time when you run a game session that you don’t feel is up to your best standards, this could be for any number of reasons, you might be tired or have other things going on that serve to distract you from running the game.

GM Tips: Prepping for a Campaign Part 5 – Post Game Prep

Okay so you’ve done your prep, got the campaign running and have run your first session, surely that’s it for prep until you start getting ready for the next session right? Wrong. You certainly could run games like this, however, there’s a few little bits of prep you can do after your session has finished […]

GM Tips: Prepping for a Campaign Part 4 – Prep for the Start of a Session

The main focus of a lot of peoples prep occurs when getting ready for running an actual session, this post isn’t going to talk about the specifics of writing an adventure or creating a story for a session, but rather what sort of things you should get ready and have to hand when you run […]