Podcast Episode 46 – Old school prepping and bullet journals

In this episode I discuss some ideas for manual prep and note recording methods going forward for my games: If you’re interested in the idea of Bullet Journalling you can find out more here: The main bullet journal website Bullet Journal for RPGs tutorial Bullet journals for GMs MeWe community Title Music Shinigami by XTaKeRuX:http://freemusicarchive.org/music/XTaKeRuX/Empty_Grave/Shinigami […]

Wild West Wizardry Prep Notes

Last night I ran a game of Dresden Files Accelerated for five great players, it was a one-shot and–to put a bit of a twist on it–I’d decided to set the game in the wild west rather than the more traditional modern setting of the game. Looking for an iconic town I settled on Tombstone, […]

What should you do when a session feels a bit flat?

We’ve all been in that position from time to time when you run a game session that you don’t feel is up to your best standards, this could be for any number of reasons, you might be tired or have other things going on that serve to distract you from running the game.

GM Tips: Prepping for a Campaign Part 5 – Post Game Prep

Okay so you’ve done your prep, got the campaign running and have run your first session, surely that’s it for prep until you start getting ready for the next session right? Wrong. You certainly could run games like this, however, there’s a few little bits of prep you can do after your session has finished […]

GM Tips: Prepping for a Campaign Part 4 – Prep for the Start of a Session

The main focus of a lot of peoples prep occurs when getting ready for running an actual session, this post isn’t going to talk about the specifics of writing an adventure or creating a story for a session, but rather what sort of things you should get ready and have to hand when you run […]

GM Tips: Preparing for a Campaign Part 3 – What sort of things should you prep at the start of a campaign?

We’ve talking about about pre-campaign prep and scheduling your game prep in previous instalments of this series, now it’s time to talk about the sort of things that you should be looking to have prepped for the start of your campaign.

GM Tips: Preparing for a Campaign Part 2 – Scheduling Prep

Scheduling your prep I generally try to be organised when it comes to getting my prep done for a campaign, some people prefer a more seat-of-their-pants approach but I like to know what I have left to do and organise it into managable pieces, it helps me get the prep done and also helps relax […]

GM Tips: Preparing for a Campaign Part 1

A while back on a YouTube video I did about preparing for a Star Wars game Fábio Fontes requested some more advice on prepping for a more long-term campaign; I’ve been thinking for a while about how best to do this, and I think that doing it as a video probably isn’t the best way […]

GM Tips: Questions to ask about Settlements

GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction. One of the most important things a GM can do when designing a campaign is to ask themselves questions, by […]