In this Monday’s episode we’re discussing what we consider to be five essentials to include in your GM pack.Continue reading “5 Things to Include in Your GM Pack”
I’m an unashamed fan of the idea of clocks within RPGs, if you’re not familiar with this concept the clock (a concept I encountered first in Apocalypse World) is simply a method of tracking how many intervals of time have to pass before an event occurs. Clocks tend to be represented in Apocalypse World and other such games as a circle divided into segments.
In the clock to the left there are eight segments, each time certain criteria were met you–as the GM–would fill in one or more segments, when they are all filled in the event (whatever that might be) occurs in your games.
One of the aspects of the roleplaying that I really enjoy is producing campaign wikis/blogs, etc that provide more of an insight into currently running games and campaign worlds, it lets me keep my writing-hand in, keeps up my enthusiasm between games and also helps refresh my (unfortunately poor) memory concerning the salient details of the campaign.
Another benefit–and one that I don’t see mentioned all that often–is that doing this work has encouraged me to read information that I might not have looked at before.
My most recent example of this came whilst I was setting up a series of pages on this site for my Rose of Westhaven campaign, particularly the entries concerning the fictional calendar that I have created–using Donjon’s excellent Fantasy Calendar Creator–for the game. Days, months, seasons, moon phases and all those sort of things that go into a calendar are elements that I have often neglected in past game and I’m hoping to bring them more centre-stage to my campaign. While setting up the three moons of my campaign world using the calendar, it occurred to me that I had no idea what the figures in the lunar cycle section of the calendar creator were referring to. A quick search on Google and Wikipedia lead to me reading a wiki-page about the Me tonic cycle and various methods of measuring times used by different cultures throughout history.
All of this was information that I had not even considered before and–even if I only remember a fraction of it–it has still educated me and will hopefully enrich my game in the future. When you’re writing up your session notes in future, if you see something that you don’t know much about whether it be a style of architecture, settlement demographics, religions or whatever, spend a few minutes reading around the subject on the internet, you certainly won’t make anything worse by having more knowledge.
Previously my 3Brothers campaign notes have been stored using Obsidian Portal, by and large I’ve found it easier and user-friendly to create the campaign wiki, etc in OP, however due to Google Hangouts seemingly eating up all of my bandwidth when I’m running a game using it (as most of my TT games are run nowadays) using it during a session has been very problematic, which is unfortunate since that’s when I really need to check my notes.
So this weekend I’m transistioning my notes onto a Tiddlywiki that will be hosted on my dropbox account, since I will be able to use the dropbox version saved on locally on my machine and not have to rely on the scraps of bandwidth Hangouts leaves me.
At some point in the next couple of days I’ll be removing the campaign from Obsidian Portal, from that point on anyone wishing to see the campaign wiki can access it at this link (and previous OP links will become inactive):
The Tiddlywiki is already active but not all of the information has been moved over yet.
Since my Skyless City Jadepunk campaign has now come to a close I wanted to make all of the notes I made and used within the campaign available to people to have a look at so you can see how I prepare a campaign and in-case there is anything of use for people in there.
A zip file containing all the notes can be found here:
Please note: During the game some of my notes were stored on dropbox and some (such as the newletters, etc) were stored on my Google Drive; now the game has finished I have zipped these files and put the zip file on Google Drive, previous links to my Jadepunk files will no longer function.
These notes are in the same state they were when the campaign finished, some were for plotlines never used or developed in a different way in play, but I hope you’ll still find them interesting.
As you’ll be aware if you follow my facebook, blog and Youtube activity, I’m going to be running a couple of games at BrigadeCon 2015 the 24 hour online convention run by members of the RPG Brigade (now in it’s second year); the first of these games is going to be a Fate Accelerated game set in Brian Engard’s Wild Blue campaign world (from Evil Hat Productions Worlds on Fire book).
As is often the case with my campaigns I’ve found the notes for my Jadepunk game (and this post is mainly about Star Wars so stay with me here) getting more and more expansive, necessitating more time to update them and making them a little bit more unwieldy to use; as someone who has a fairly poor memory notes are pretty much a must have for me when it comes to running RP campaigns, in order to maintain any level of internal consistency. I’m always looking for new/more efficient ways to store my notes and have moved from hard-copies to storing them in a tiddlywiki to help with this.
Okay, with upgrading my computer software and filming RPGaDay2015 videos I got a bit behind with updating the notes for my Star Wars Terror on the Outer Rim campaign notes; luckily we’re only a couple of sessions in so I have time to do it. Over the last couple of days I’ve been listening the the actual plays of the sessions and making notes.