- What are the main issues in the setting?
- Current issues – problems that exist in the world already.
- Impending issues – things that have only just started to become a problem or an issue.
- Dan Hall suggested the Cranes for a creepy, ethereal sound.
- Marcus Burggraf suggested a number of possible soundtracks:
- Requiem for a Dream
- Into the Black by Erdenstern
- Halloween by Two steps from Hell
- Vashnevskaya Ira provided a link to his blog post (http://ravenscourtabbey.blogspot.com.es/2013/05/ambientando-partidas-musica-perturbadora.html), although the post itself is in Spanish the links provide some interesting ideas.
First on my list was the Battlestar Galactica soundtrack, which had a good mix of eerie acoustic stuff and pounding drumbeats that would work well for the science fiction genre and also for the industrial modern era of the NWOD. I trawled through a number of other soundtracks (including the Final Fantasy Movie soundtrack, Terminator, Interview with a Vampire and others), creating a number of playlists:
- Drifting in space
- Generic industrial
- Posh/upper floor
- Space combat
I also picked a few random tracks because I thought they fight in well with the idea of the God Machine or a particular concept in WH40K.
Hopefully this will give me a fairly decent selection of tunes to use as background in my game.
Had a cracking game of four player Microscope this evening, detailing mankind leaving earth and the eventually destruction of the planet.
A visual representation of the game in Excel format can be found here.
As mentioned in my last brief blog entry (available here) myself and my wife Hannah sat down to do a test game of Microscope last night; although the game is recommended for more than two players, it does provide some useful advice on how to adapt the game for only a couple of players.
The basic premise behind Microscope is that a group of players each create a fictional timeline or history between them using a number of different constructs that can be nested inside each other
- Periods: The largest division of the history, a very large chunk or time that can cover whole centuries depending on history (in my transcript the ‘Golden Age of Dragons’ was the first period in the game).
- Events: Events cover specific events that happen during a period (in my transcript the ‘First elves are born to the wild magics of the forest’ is a scene within the ‘First age of elves (creation/birth of species)’ period.
- Scenes: Scenes are the smallest unit of time and answer specific questions related to any event (in my transcript the ‘What finally caused the Dragons to unite against the dwarves? | Sighing Mountains | Harrad a Dwarf Engineer-King killed the last pureblood dragon to build a great skyship’ scene answers a question about the ‘Dragons unite against the Dwarven Empire when Dwarf Technicians begin hunting Dragons for the innate magic in their bodies’ event which is itself part of the ‘Last great dwarf Empire is destroyed in the First Dragon War’ period.
Since most of my other FATE stuff is handled via Google, you can now find my FATE Rogue Trader hack at the following Google Drive address:
The old link will still work until I get round to re-organising my Dropbox account at which point it will no longer function.
Added some additional stuff to the my Warhammer 40K FATE hack and have set up bookmarks to aid navigation from the contents page…
Well it’s taken a fair few hours but i’ve got my FATE Warhammer 40,000 Hack to a completed state where i’m pretty much happy with it; there are a few bits and pieces that could be fiddled with and I expect that i’ll make minor tweaks and changes to it, but it’s pretty much done.
Hope it’s useful to people who want to run 40K games using the FATE rules system 🙂
At the moment in-between re-organising my notes for my FATE powered Rogue Trader campaign i’ve also, on and off, been working on assembling the collection of rules and hacks that I use into something vaguely resembling an organised document so that I can have all of the information in one place and make it available to other people.
Currently the hack focuses on the most pressing issues in my own game:
- Purchasing items.
- Space combat.
- Travel through the warp.
Having created my system sheets to record information in my game, ran a short session yesterday that seemed to go fairly well (will be posting a write-up once i’ve had chance to listen to the session recording); i’ve now had time to create my planet and NPC worksheets.
You can find links to them below:
So last night I sat down, having already done most of the system generation in the FFG “Stars of Iniquity” rulebook and with my notes in hand ready to write them up in a more formal fashion so that I could put them in the box file that is going to be housing all of my session notes henceforth; some sort of standard layout would make it easier to record information, so I eventually decided that I would need the following sheets.
- A star system sheet – this would contain details of features in the system, along with basic details of any threats and planets.
- A planet sheet – this would contain detailed information on the various planets (plus any moons orbiting them), resources and territories to be found there and basic information about what civilisations could be found on them (if any).
- An NPC sheet – this would hold detailed information on an NPC, including their stats, there homeworld and any forces under their command, it would also contain details about their personality, like and dislikes.