Tag Archives: generation

Game generation for a game that you're already playing

By | 21st June 2013

As people who are reading this blog are no doubt aware, we originally began my Rogue Trader game the House of Black (the original post about the game is here) using Fantasy Flight Games rules for the game however we later switched to using the FATE core rules for the game for a number of… Read More »

Music for my GMC session

By | 20th June 2013

Although tomorrow’s (21/06/13) session is for the players to run through the generation process with me and help create links between the characters, NPCs and other setting elements I have already been thinking about appropriate music that could be played in the background of the generation session and then continued through into the game proper.… Read More »

Thoughts on Microscope 19-06-13

By | 19th June 2013

As mentioned in my last brief blog entry (available here) myself and my wife Hannah sat down to do a test game of Microscope last night; although the game is recommended for more than two players, it does provide some useful advice on how to adapt the game for only a couple of players. Basic PremiseThe basic… Read More »

Change of address for Rogue Trader hack

By | 17th June 2013

Since most of my other FATE stuff is handled via Google, you can now find my FATE Rogue Trader hack at the following Google Drive address: https://docs.google.com/file/d/0B3N7nFBlEi_7VXJBdUlNLXp3UFk/edit?usp=sharing The old link will still work until I get round to re-organising my Dropbox account at which point it will no longer function.

FATE warhammer 40K hack – complete

By | 12th June 2013

Well it’s taken a fair few hours but i’ve got my FATE Warhammer 40,000 Hack to a completed state where i’m pretty much happy with it; there are a few bits and pieces that could be fiddled with and I expect that i’ll make minor tweaks and changes to it, but it’s pretty much done.… Read More »

FATE warhammer 40K hack WIP

By | 12th June 2013

At the moment in-between re-organising my notes for my FATE powered Rogue Trader campaign i’ve also, on and off, been working on assembling the collection of rules and hacks that I use into something vaguely resembling an organised document so that I can have all of the information in one place and make it available… Read More »