Tag Archives: generation

Statting a Bloodletter for my Rogue Trader game

By | 15th August 2013

Those of you who have read the write-up of my last Rogue Trader session (available here for anyone who hasn’t read it and is interested) will be aware that the spaceship Venerus was being “haunted” by a warp phenomenon that was feeding off the fear and mistrust of those on board and using it to… Read More »

Fate of Cthulhu – FAe hack – rules

By | 13th August 2013

Having finished creating the various templates for the different professions in my FAE Cthulhu hack it was fairly easy to create some guidelines for accumulating stress when traumatic/insanity inducing effects are encountered and to note down some suggestions for derangements. The vast majority of rules can be used as per the Fate Accelerated rulebook. My… Read More »

Fate of Cthulhu – FAE Cthulhu hack – Character generation

By | 13th August 2013

So I sat down last night with my trusty copy of Trail of Cthulhu (my preferred choice of the many, many different Cthulhu mythos flavoured games that I own) and decided that I was finally going to start banging down some of the ideas i’ve had floating around in my head for a FAE conversion/hack.… Read More »

Making a better Demon in FATE core

By | 26th July 2013

As mentioned in my previous blog post (available here) one of the potential encounters for the 28/07/13 session is with the warp entity that is currently causing trouble aboard the ship; this will be the first time that I have designed/built a non-human (or humanlike) antagonist using the FATE core rules system and this blog entry details… Read More »

Space colonies

By | 5th July 2013

Settlements in Rogue Trader Recently Conny Delshagen posted on the Google+ Traveller community about whether anyone had successfully used the World Tamer’s Handbook colonisation rules for Traveller: the New Era; although I don’t really play Traveller at the moment i’m always looking for science-fiction ideas that can be incorporated into my FATE-based WH40K Rogue Trader… Read More »

Character sheets for the God Machine Chronicle

By | 2nd July 2013

Having finished working on the character sheets for my God Machine Chronicle game (run using the FATE system), in preparation for the first actual (post character gen) session i’ve typed up the character sheets in neat and added pictures (chosen by the players). Joe “Smokey” Thomson Catia “Cathy” Williams Maggy Pike Jakub Bodak Brian “Bulldog”… Read More »

Game creation summary

By | 25th June 2013

Last session of my Rogue Trader game I decided to test out some elements of the game creation phase from the FATE core rulebook (as discussed here); although we didn’t get round to defining the major future issues of the game since we got caught up in the action of the session I did use… Read More »

Character Generation for God Machine Chronicle game

By | 22nd June 2013

We’ll myself and the other five players for my God Machine Chronicle game met up last night to define some more details about the setting and create characters ready for the first actual session on 05/07/13; this was my first experience of using the Game Creation advice chapter from the FATE core rulebook so I… Read More »