The quest for inclusive space combat continues

So, continuing on from last nights post regarding how my game went, i’ve been giving more thought this morning to how I can improve space combat in my Rogue Trader FATE game, in order to get to the point I want the space combat in my game is going to have to meet two criteria: […]

So how did the game go?

Well that’s today’s Rogue Trader session finished and the players all safely off home, it was the first try of my ‘simplified’ space style rules (as mentioned in this post) – so, sat here after the session has finished and the dust has settled I find myself asking the question “so, how do I think […]

Character Generation for God Machine Chronicle game

We’ll myself and the other five players for my God Machine Chronicle game met up last night to define some more details about the setting and create characters ready for the first actual session on 05/07/13; this was my first experience of using the Game Creation advice chapter from the FATE core rulebook so I […]

Game generation for a game that you're already playing

As people who are reading this blog are no doubt aware, we originally began my Rogue Trader game the House of Black (the original post about the game is here) using Fantasy Flight Games rules for the game however we later switched to using the FATE core rules for the game for a number of […]

Simplifying space combat in my Rogue Trader hack

Having spent an awful lot of time recently working on my FAE NWOD hack i’ve been going to great lengths to keep the rules as simple as possible, capturing the feel and mood of the World of Darkness without bolting on loads of unnecessary additional rules and sub-systems that would slow the game down without really […]

Music for my GMC session

Although tomorrow’s (21/06/13) session is for the players to run through the generation process with me and help create links between the characters, NPCs and other setting elements I have already been thinking about appropriate music that could be played in the background of the generation session and then continued through into the game proper. […]

Thoughts on Microscope 19-06-13

As mentioned in my last brief blog entry (available here) myself and my wife Hannah sat down to do a test game of Microscope last night; although the game is recommended for more than two players, it does provide some useful advice on how to adapt the game for only a couple of players. Basic PremiseThe basic […]

The Original Idea

At the start of 2012 I decided, after having taken a break from running any RPG games following a two year stint as the Head ST of a live-action Hunter: the Reckoning game that the time was right to get back to running a tabletop game, probably something on a monthly basis since finding time […]