There’s no voicemail episode this Thursday but Hannah and myself have been doing a test recording for a Youtube series where we’re going to talk about fantasy films and how you can take RPG inspiration from them, in this bonus episode we talk about some of our reactions to the first episode of the classic D&D cartoon series.
- Show being Reviewed: Dungeons & Dragons (Cartoon Series)
- Produced by: Marvel Productions
- Originally released: September 1983 – December 1985
- No challenge intended to any copyrights past or present.
We’re halfway through the week, myself and Hannah have been watching some fantasy films and are chatting about our top ten fantasy movie clichés that can be used in RPG sessions.
When it comes to planning out roleplaying games, particularly if you’re running a long-term campaign then the search for inspiration is never-ending, after all, you don’t want your game to become stale and boring. For the past few days I’ve been updating my plot notes for my Jadepunk game Skyless City, and I’m always on search for things to inspire me; my mind wandered back to some of the games (not all of them successful) that i’ve run in the past and I thought about several campaigns i’d started that seemed to be going well and then ran out of steam and ended up either just fizzling out or being bought to an unsatisfactory conclusion because I ran out of interest in them.
I’m more prepared for campaigns nowadays and rarely have dedicated games that go this way, so I thought that I’d jot down a few helpful pointers for people running campaign games to keep your interest in the game up and hopefully help inspire you during your games.
- When you start your campaign, set clear beginning and end goals.
If a campaign is allowed to drift with no real goal then it can be difficult to sustain enthusiasm, i’m not saying that you should have the entirety of a campaign scripted out, but having a rough idea of where it’s going and when it will end can help a lot.
- Look for sources of inspiration everywhere.
Read books, comics, watch films, anything that has even a vague connection to your game could spark an idea in your head and fire your enthusiasm for incorporating it into a game.For example: In the Jadepunk session I’m running this evening I have taken inspiration from the Babylon 5 episode Day of the Dead.
- Try to set aside some time for thinking about plot and writing your notes down.
Whilst it’s posssible to train yourself to produce material in a very short space of time (and some folks even thrive under that kind of pressure) most of us need a little bit more time, so give yourself time to mull things over and really think about them, after all, why add pressure if you don’t have to?
- Write your campaign notes and any ideas down somewhere you can easily access.
It can be helpful to go back through your old notes and refresh yourself on what has happened in your game so far, maybe there was an old plot thread not resolved or an NPC who could show up again that you’ve not used for a while. I store the notes for my Jadepunk game on a Tiddlywiki in my dropbox, but you don’t have to go to these lengths, a notepad and a trusty pen can do just fine.
- Talk to your players and other GMs.
Most GMs are in the same boat they’re always looking for inspiration or getting ready for that next great session, talk to them and bounce ideas off each other (there are several social media based communities that are great for this).
So there you are, a few ideas to help keep your enthusiasm going and get inspiration whilst running a campaign, don’t forget to write all your ideas down, no matter how wacky they may seem, after all, you never know when that idea is going to become the next great plotline in your game.
Happy gaming all 🙂