Tag Archives: Fate

Storm & Sails: Reference Document

By | 23rd June 2016

Okay, so I’ve started the planning for my forthcoming Storm & Sails campaign, I’m currently working on a gazetteer style Google Doc that will contain setting information and character creation for the campaign so that my players can peruse it. Although it is not complete the document can be viewed here: https://docs.google.com/document/d/1rKn4veeiiylh69GJUmuL8Q_516A6ZEpVj04CngiUto8/edit?usp=sharing I’ll be updating… Read More »

New Campaign: Storm & Sail

By | 21st June 2016

As you may have read in my previous GM Tips: Campaign Fatigue post, I’m taking a break from running my 3Brothers D&D 5E campaign for a short while; during that break I’m going to be running a finite fantasy mini-campaign (probably about 10 sessions in length). To give me something different to get my teeth… Read More »

All About Aspects: Star Wars Fate II – Force-wielding Boogaloo

By | 14th April 2016

After my first post about running Star Wars games using Fate Accelerated Edition I got a great response and it compelled me (see what I did there?) to try and write some of it down as a cohesive document. I got some great feedback from Sam Dimercurio after showing him the rough version of the… Read More »

The Mercy of Ming: Fate Accelerated Game

By | 7th April 2016

Despite all my worries about starting a new job on Monday I’m very much looking forward to running a Flash Gordon themed Fate Accelerated game on Saturday evening, the inspiration for this came from the fate that Fate (in particular IMO Accelerated) is really great for one-shots, quick pick-up games that you want to run.… Read More »

All About Aspects: Magic Powers as Aspects

By | 29th March 2016

Magic Powers as Aspects We’ve explained the basic formatting for our high concept aspects in one of our previous post, in this post I provide a single descriptions table (that can be used instead of the ones in previous articles) to add aspects concerned with psychic or magic powers. Please note: This article does not… Read More »

Starting the session already injured

By | 17th January 2016

We’ve got the next exciting instalment of Thashif’s Dresden Files game coming up this evening, I haven’t got around to doing a session write-up yet but basically we had to clear a nest of ghouls out of a warehouse as a favour we owed to someone, now my character Murdoch wields the powers of hellfire… Read More »