Tag Archives: Fate

Wild West Wizardry Prep Notes

By | 24th June 2018

Last night I ran a game of Dresden Files Accelerated for five great players, it was a one-shot and–to put a bit of a twist on it–I’d decided to set the game in the wild west rather than the more traditional modern setting of the game. Looking for an iconic town I settled on Tombstone,… Read More »

Storm and Sail Update

By | 13th August 2017

For those of you who aren’t aware, myself and Lloyd Gyan have been working for some time on creating a Storm and Sail campaign book for the Fate RPG, this spun-off a campaign that I kludged together using the Fate Accelerated rules and a few ideas that I had, you can find the videos for that… Read More »

Dresden Files Accelerated – The Motor City Files

By | 23rd July 2017

I recently had the good fortune to be invited to play in a short mini-campaign of Dresden Files Accelerated ran by John Drury of Roll For Your Fate; in case you’re not aware, Dresden Files Accelerated Edition (referred to henceforth as DFAE in this article) is the second game in Jim Butchers Dresdenverse– you can… Read More »

Sliding Towards Simplicity

By | 16th April 2017

Disclaimer: When I’m talking about crunchy, rules-heavy or simulationist games in this post, I’m not implying they’re bad–hell, play what you want–but they’re just not for me. As you might gather from the disclaimer above, I’ve never really been a fan of simulationist games or ones that have vast tomes of increasing complex rules, TBH I’m… Read More »

Fate Star Wars Idea

By | 19th January 2017

I’ve recently had the good fortune to play in a Dresden Files Accelerated game using the preview rules that Lloyd ran, I very much enjoyed it; one of my favourite bits of the game was a mechanic dealing with a new type of condition that effectively acted as a power pool for some of your other… Read More »

Matters of Fate: Shortest skill list?

By | 16th July 2016

I’ve been thinking a fair bit about skill lists, Approaches and Professions in the Fate system, in preparing my Storm & Sail game (starting next weekend) I’ve decided to go with a Profession based system, but it has got me thinking about just how many skills are actually needed in a Fate game; if you love the… Read More »

Final Xsplit Layout for Storm and Sail Game

By | 29th June 2016

As you may know I’m preparing to run a pirate-style fantasy game using a version of the Fate rules that I have compiled, taking inspiration from several different sources. I’ve also been experimenting with the free version of Xsplit in an attempt to make the game more visual for those watching it and as a… Read More »

Storm and Sail: Profession-based rules re-write

By | 25th June 2016

As those of you who read my blog will be aware I am currently preparing for a fantasy-Fate I am planning to start in a couple of weeks that will take place in a setting (very) loosely inspired by the Carribean in the 18th Century. Up until recently I was writing the rules for the… Read More »

Storm & Sails: Reference Document

By | 23rd June 2016

Okay, so I’ve started the planning for my forthcoming Storm & Sails campaign, I’m currently working on a gazetteer style Google Doc that will contain setting information and character creation for the campaign so that my players can peruse it. Although it is not complete the document can be viewed here: https://docs.google.com/document/d/1rKn4veeiiylh69GJUmuL8Q_516A6ZEpVj04CngiUto8/edit?usp=sharing I’ll be updating… Read More »