Tag Archives: Fate RPG

The Mercy of Ming: Fate Accelerated Game

By | 7th April 2016

Despite all my worries about starting a new job on Monday I’m very much looking forward to running a Flash Gordon themed Fate Accelerated game on Saturday evening, the inspiration for this came from the fate that Fate (in particular IMO Accelerated) is really great for one-shots, quick pick-up games that you want to run.… Read More »

All about Aspects: Vampires and a common frame of reference

By | 7th April 2016

I recently put up an All About Aspects post concerning representing monstrous nature as an aspect where I suggested that monsters could (in part) be represented using aspects, invokes and compels. Markus suggested in the comments section that there are lots of different types of monsters and that, to make it work, the GM and… Read More »

All About Aspects: Magic Powers as Aspects

By | 29th March 2016

Magic Powers as Aspects We’ve explained the basic formatting for our high concept aspects in one of our previous post, in this post I provide a single descriptions table (that can be used instead of the ones in previous articles) to add aspects concerned with psychic or magic powers. Please note: This article does not… Read More »

Shadows of the Century Beta Playtest – Pitch Session

By | 26th March 2016

I was luckily enough to picked to take part in the Shadows of the Century Beta playtest by Evil Hat Productions, looks like a real cool game, I’ve just run the Pitch Session (or session zero) for my face-to-face group; obviously I can’t give anything away about the mechanics at this stage but thought I’d… Read More »

Matters of Fate: Representing the Rules Fairly

By | 25th March 2016

Video Version Audio Version [iframe style=”border:none” src=”http://html5-player.libsyn.com/embed/episode/id/4247688/height/100/width/480/thumbnail/no/render-playlist/no/theme/legacy” height=”100″ width=”480″ scrolling=”no” allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen] In this episode we talk a little about the importance of being fair and maintaining consistency when it comes to the rules. Check out this episode!

All about Aspects: Guest Post – The Power of Fate Points Compel You

By | 24th March 2016

We have a guest blog post from Lloyd Gyan today, I’ve been in a couple of Fate games with Lloyd and have very much enjoyed his character portrayals, in this article he discusses the power of compels and how to get the most out of them.   The Power of Fate Points COMPEL you! Written… Read More »

All About Aspects: Monstrous Nature as an aspect

By | 23rd March 2016

Monstrous Nature as an Aspect There are a number of famous tabletop RPGs where playing a monster struggling with their humanity is a central focus, as a variant of character race (discussed previously), this could (in part) be handled using the high concept aspect. We’ve explained the basic formatting for our high concept aspects in one… Read More »

All About Aspects: D&D Alignments as an Aspect

By | 18th March 2016

D&D Alignments as Aspects Someone on Google+ I think (I’m sorry I can’t remember who or find the original post) suggested in response to one of my previous All About Aspects articles that the concept of D&D alignments could be used for aspects. Whether you love or hate them alignments have been part of the… Read More »

All About Aspects: Using D&D experience for High Concepts

By | 16th March 2016

I’ve recently started running a D&D 5E campaign set in a campaign world of my own creation called 3Brothers, and (although Fate is still my main system of choice) I’ve been very much enjoying the increased emphasis on story-telling that seems to have really been bought to the fore in the 5th edition of the… Read More »