Games on Demand: Dresden Files Accelerated

It will soon be time for UK Games Expo 2019, the UK’s premier hobby and RPG event, as ever I’ll be there GM-ing games for Games on Demand. If you fancy a quick two-hour taster session, choosing from a variety of different games and GMs then get yourself along to the Churchill Suite in the […]

More one-shots for 2018

I generally don’t go in for New Year’s resolutions very much, in my opinion most of them get broken shortly afterwards so I’ve never really seen the point in enshrining them as a resolution, if you’re going to do something then just do it. That said there are a few things–gaming wise–that I would like […]

Dresden Files Accelerated – The Motor City Files

I recently had the good fortune to be invited to play in a short mini-campaign of Dresden Files Accelerated ran by John Drury of Roll For Your Fate; in case you’re not aware, Dresden Files Accelerated Edition (referred to henceforth as DFAE in this article) is the second game in Jim Butchers Dresdenverse– you can […]

Storm & Sail: Amended scale rules

Recently I’ve been thinking about a simple way to represent scale/differently sized vessels in my Storm & Sail game; I didn’t want to make it too complex, you can see the rules I arrived at in full in the rules google doc: https://docs.google.com/document/d/1g-LA9GQUJUZm4JqGlb7cioOd4erEcs_QvmlIDwEXIHE/edit?usp=sharing

Storm and Sail: Profession-based rules re-write

As those of you who read my blog will be aware I am currently preparing for a fantasy-Fate I am planning to start in a couple of weeks that will take place in a setting (very) loosely inspired by the Carribean in the 18th Century. Up until recently I was writing the rules for the […]

Storm & Sails: Reference Document

Okay, so I’ve started the planning for my forthcoming Storm & Sails campaign, I’m currently working on a gazetteer style Google Doc that will contain setting information and character creation for the campaign so that my players can peruse it. Although it is not complete the document can be viewed here: https://docs.google.com/document/d/1rKn4veeiiylh69GJUmuL8Q_516A6ZEpVj04CngiUto8/edit?usp=sharing I’ll be updating […]

New Campaign: Storm & Sail

Storm & Sail

As you may have read in my previous GM Tips: Campaign Fatigue post, I’m taking a break from running my 3Brothers D&D 5E campaign for a short while; during that break I’m going to be running a finite fantasy mini-campaign (probably about 10 sessions in length). To give me something different to get my teeth […]

All About Aspects: Sci-fi High Concepts

Sci-Fi High Concepts Okay, now we’ve explained the basic formatting in our previous post, we’re going to provide a series of ideas for creating the description, job and twist sections of the high concept for a science-fiction character. There are lots of different types of science-fiction ranging from hard sci-fi to space opera, post apocalyptic […]

All about Aspects: Troubles

This is the first post of this series dealing with the Trouble aspect in the Fate RPG. The Fate System Reference Document website defines Trouble as: In addition to a high concept, every character has some sort of trouble aspect that’s a part of his life and story. If your high concept is what or […]

All About Aspects: Star Wars Fate II – Force-wielding Boogaloo

After my first post about running Star Wars games using Fate Accelerated Edition I got a great response and it compelled me (see what I did there?) to try and write some of it down as a cohesive document. I got some great feedback from Sam Dimercurio after showing him the rough version of the […]