Tag Archives: fate points

Fate of Cthulhu – FAe hack – rules

By | 13th August 2013

Having finished creating the various templates for the different professions in my FAE Cthulhu hack it was fairly easy to create some guidelines for accumulating stress when traumatic/insanity inducing effects are encountered and to note down some suggestions for derangements. The vast majority of rules can be used as per the Fate Accelerated rulebook. My… Read More »

Fate of Cthulhu – FAE Cthulhu hack – Character generation

By | 13th August 2013

So I sat down last night with my trusty copy of Trail of Cthulhu (my preferred choice of the many, many different Cthulhu mythos flavoured games that I own) and decided that I was finally going to start banging down some of the ideas i’ve had floating around in my head for a FAE conversion/hack.… Read More »

God Machine Chronicle – So what is it with these cats?

By | 9th August 2013

“Smokey” Thomson stood on the threshold of the Specto Vale apartment block, the winter storm lashing down outside and coating the world beyond the block with white, contemplating the events of the day before he lit a cigar; at least that fruitloop Shepherd had promised them some answers today. Meanwhile Brian Best had just woken up in… Read More »

Rogue Trader Campaign Log – Session 14: Fear Itself

By | 8th August 2013

Enginseer Pak & Admiral Black take four engineers with them across to the renegade vessel; stood in the chaos of the frantic engine room of the renegade vessel, Enginseer Pak realises there is heavy damage, pipes hang down everywhere with steam coming from them and there is an air of frenetic activity. Pak sees that… Read More »

Planning a FATE Rogue Trader session

By | 25th July 2013

So, it’s nearly time for my monthly FATE Rogue Trader game again and, whilst i’ve been batting a few ideas round in my head since the last session, lack of time and free weekends has meant that i’ve yet to get anything conclusive down on paper; one of the main strengths of the FATE game… Read More »

Rogue Trader Campaign Log – Session 13: Battles in the Black

By | 14th July 2013

Having returned to the Venerus following their aborted mission Lord Admiral Black wants to speak to the Adeptus Mechanicus regarding what they have discovered and what possible plans may be required for the future; Enginseer Prime Pak plans to keep the materials recovered from the planet in a shuttle incase it causes any problems and… Read More »

FATE core specialised skills

By | 7th July 2013

I discussed one method of dealing with specialised skills in my Warhammer 40K FATE hack here : https://docs.google.com/file/d/0B3N7nFBlEi_7VXJBdUlNLXp3UFk/edit?usp=sharing However, as FATE core encourages the GM to have the players take a more active role in determining the outcome and progress of the story, I also like to discuss the various permutations of the rules with… Read More »

God Machine Chronicle – The Secret of Specto Vale – Session 1 Writeup

By | 6th July 2013

A huge snowstorm is howling outside the crumbling tower block of Specto Vale in the East Midlands, early 2013 has seen terrible winter weather hit a country ill-prepared to deal with such conditions; the result has been people confined to their homes and roads packed with snow and ice, becoming impassable to all but the… Read More »

Testing proposed narrative space combat system

By | 24th June 2013

As detailed in my previous posts I have been trying to come up with a solution to the problem of lengthy combats leaving certain people out, I decided to ‘test run’ a number of ideas this evening with the results shown below. *** Statistics For the examples below the combats pit the Venerus against a… Read More »

The quest for inclusive space combat continues

By | 24th June 2013

So, continuing on from last nights post regarding how my game went, i’ve been giving more thought this morning to how I can improve space combat in my Rogue Trader FATE game, in order to get to the point I want the space combat in my game is going to have to meet two criteria:… Read More »