I recently put up an All About Aspects post concerning representing monstrous nature as an aspect where I suggested that monsters could (in part) be represented using aspects, invokes and compels. Markus suggested in the comments section that there are lots of different types of monsters and that, to make it work, the GM and […]
Magic Powers as Aspects We’ve explained the basic formatting for our high concept aspects in one of our previous post, in this post I provide a single descriptions table (that can be used instead of the ones in previous articles) to add aspects concerned with psychic or magic powers. Please note: This article does not […]
I was luckily enough to picked to take part in the Shadows of the Century Beta playtest by Evil Hat Productions, looks like a real cool game, I’ve just run the Pitch Session (or session zero) for my face-to-face group; obviously I can’t give anything away about the mechanics at this stage but thought I’d […]
Video Version Audio Version [iframe style=”border:none” src=”http://html5-player.libsyn.com/embed/episode/id/4247688/height/100/width/480/thumbnail/no/render-playlist/no/theme/legacy” height=”100″ width=”480″ scrolling=”no” allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen] In this episode we talk a little about the importance of being fair and maintaining consistency when it comes to the rules. Check out this episode!
We have a guest blog post from Lloyd Gyan today, I’ve been in a couple of Fate games with Lloyd and have very much enjoyed his character portrayals, in this article he discusses the power of compels and how to get the most out of them. The Power of Fate Points COMPEL you! Written […]
Monstrous Nature as an Aspect There are a number of famous tabletop RPGs where playing a monster struggling with their humanity is a central focus, as a variant of character race (discussed previously), this could (in part) be handled using the high concept aspect. We’ve explained the basic formatting for our high concept aspects in one […]
Modern Day High Concepts Okay, now we’ve explained the basic formatting in our previous post, we’re going to provide a series of ideas for creating the description, job and twist sections of the high concept for a modern day character.
D&D Alignments as Aspects Someone on Google+ I think (I’m sorry I can’t remember who or find the original post) suggested in response to one of my previous All About Aspects articles that the concept of D&D alignments could be used for aspects. Whether you love or hate them alignments have been part of the […]
I’ve recently started running a D&D 5E campaign set in a campaign world of my own creation called 3Brothers, and (although Fate is still my main system of choice) I’ve been very much enjoying the increased emphasis on story-telling that seems to have really been bought to the fore in the 5th edition of the […]
As we’ve already discussed the sheer amount of choice can be bewildering when it comes to creating aspects, in order to make it a bit easier we’re going to give the high concept a bit more structure in these articles, in-fact I’m going to borrow a concept that I saw first in Numenera. Numenera defines […]