All About Aspects: Sci-fi High Concepts

Sci-Fi High Concepts Okay, now we’ve explained the basic formatting in our previous post, we’re going to provide a series of ideas for creating the description, job and twist sections of the high concept for a science-fiction character. There are lots of different types of science-fiction ranging from hard sci-fi to space opera, post apocalyptic […]

All about Aspects: Troubles

This is the first post of this series dealing with the Trouble aspect in the Fate RPG. The Fate System Reference Document website defines Trouble as: In addition to a high concept, every character has some sort of trouble aspect that’s a part of his life and story. If your high concept is what or […]

All About Aspects: Star Wars Fate II – Force-wielding Boogaloo

After my first post about running Star Wars games using Fate Accelerated Edition I got a great response and it compelled me (see what I did there?) to try and write some of it down as a cohesive document. I got some great feedback from Sam Dimercurio after showing him the rough version of the […]

All About Aspects: Star Wars Fate

I’ve had the idea knocking around in my head for a while to combine my love of Star Wars with my love of the Fate RPG, those of you who’ve gamed with me know that I’m a big fan of the FFG Star Wars games, I’ve played in a lot of games and ran some, […]

The Mercy of Ming: Fate Accelerated Game

Despite all my worries about starting a new job on Monday I’m very much looking forward to running a Flash Gordon themed Fate Accelerated game on Saturday evening, the inspiration for this came from the fate that Fate (in particular IMO Accelerated) is really great for one-shots, quick pick-up games that you want to run. […]

All about Aspects: Vampires and a common frame of reference

I recently put up an All About Aspects post concerning representing monstrous nature as an aspect where I suggested that monsters could (in part) be represented using aspects, invokes and compels. Markus suggested in the comments section that there are lots of different types of monsters and that, to make it work, the GM and […]

All About Aspects: Magic Powers as Aspects

Magic Powers as Aspects We’ve explained the basic formatting for our high concept aspects in one of our previous post, in this post I provide a single descriptions table (that can be used instead of the ones in previous articles) to add aspects concerned with psychic or magic powers. Please note: This article does not […]

Shadows of the Century Beta Playtest – Pitch Session

I was luckily enough to picked to take part in the Shadows of the Century Beta playtest by Evil Hat Productions, looks like a real cool game, I’ve just run the Pitch Session (or session zero) for my face-to-face group; obviously I can’t give anything away about the mechanics at this stage but thought I’d […]

Matters of Fate: Representing the Rules Fairly

Video Version Audio Version [iframe style=”border:none” src=”http://html5-player.libsyn.com/embed/episode/id/4247688/height/100/width/480/thumbnail/no/render-playlist/no/theme/legacy” height=”100″ width=”480″ scrolling=”no” allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen] In this episode we talk a little about the importance of being fair and maintaining consistency when it comes to the rules. Check out this episode!

All about Aspects: Guest Post – The Power of Fate Points Compel You

We have a guest blog post from Lloyd Gyan today, I’ve been in a couple of Fate games with Lloyd and have very much enjoyed his character portrayals, in this article he discusses the power of compels and how to get the most out of them.   The Power of Fate Points COMPEL you! Written […]