Well we made our first attempt at running an introductory session of Serpents Fall (our G+ Fate Accelerate Fantasy game) last night; i’ve just sent off messages to all of the players in it asking for feedback and thought i’d put my own views in this blog.
For me the game was something of a mixed bag, consisting of both positives and negatives; since I was on a bit of a downer following the amount of work that myself and the players had put into the campaign setting only to have the first session so dogged by technical hitches I thought that i’d list some of the positive and negative points in an attempt to cheer myself up:
Everyone seemed to enjoy the session.
Character genning was fairly quick and I really loved how the players all grabbed hold of the story based idea of the Fate Accelerated rules system.
Was good to do some tabletop with friends whom I don’t get chance to game with (in that format).
The player characters seemed to gel as a party with the first flickers of IC banter and relationships forming.
We managed to carry out a small introductory (since not all players are familiar with the Fate Accelerated rules) combat that went off fairly well.
The scene is now set for the next main session.
All of the players seemed willing and keen to do another session.
Almost constant technical problems meant that we had people dropping out and jumping back in, I got booted from the hangout twice meaning that we ended up having to film it in three segments.
Due to the tech problems the game felt a little dis-jointed since we had to keep re-capping for people who had dropped out and re-joined.
Despite feeling a little down about the campaign when I originally sat down to start writing this post, looking at the list of positives and negatives there are far more positives from the game than their were negatives, indeed the only negative points seem to stem from the technical issues that we had.
Writing this post has cheered me up no end and made me far more optimistic about the potential of Serpents Fall as a long running campaign; I’m now going to wait for the players to get back to me with their feedback and see where we go from there, our next session is scheduled for a couple of weeks time – hopefully we’ll have a bit better luck on the technical side of things and we can just jump straight into the game 🙂
I have made some additional space on my character sheet and added an additional Aspect (Character Goal) to the sheet, this will be an Aspect reflecting what a character’s driving passion or endgame is – once the goal is achieved the Aspect can be changed.
This is the latest version of my player handout for my Serpent’s Fall Fate Accelerated Fantasy campaign (beginning soon); please note that this is in no way finished yet nor do I make any claims to own the artwork used in it – this handout is for non-profit purposes only and no challenge is intended to any copyrights.
I’ve managed to nail down the following nations/groups of people for my forthcoming campaign:
Norsica – frozen tundra, barren, viking barbarians who often sail south in their longboats seeking to raid for supplies and slaves/thralls.
Horse People – although descended from Norsicans the Horse People tribes are now very distinct and seem to spend their lives in the saddle roaming the grassy tundra and plains (think Mongols).
Saxony – kingdom ruled by king who is advised by the noble barons of hereditary ruling families (based on real-world Saxons).
Khemri – a dark desert kingdom ruled by death-obsessed sorceror kings from ziggurat tomb-cities (a sort of evil/occult version of ancient Egypt).
Stygia – a land of dry plains and scrubland that was decimated by a the civil-war that lead to the birth of Khemri, Stygia is rules by tribes who worship ancestor spirits and have a great number of tribal taboos, one being a prohibition against using evil magics (think mythic Africa).
Celtia – a warlike land populated by a people who have rejected the civilisation introduced by the Serpent Empire (and later embraced by Saxony), the Celts are divided into family grouping, each rules by their own King, in times of dire need this Kings will call a council where they will elect a High-King for the duration of the crisis.
Scarlet Brotherhood – a loose affiliation of mercenaries, pirates and thieves who are located mainly (although not exclusively) on the Sword Isles.
I’m also thinking that the magic (which won’t be available at the start of the game since it’s a low magic setting) will be focussed mainly around summoning spirits to do your bidding rather than affecting elements of the setting directly since I think this spirit-bargaining could be an interesting RP element.
Now I just need a name for the world and the campaign.