Tag Archives: fantasy

Storm & Sails: Reference Document

By | 23rd June 2016

Okay, so I’ve started the planning for my forthcoming Storm & Sails campaign, I’m currently working on a gazetteer style Google Doc that will contain setting information and character creation for the campaign so that my players can peruse it. Although it is not complete the document can be viewed here: https://docs.google.com/document/d/1rKn4veeiiylh69GJUmuL8Q_516A6ZEpVj04CngiUto8/edit?usp=sharing I’ll be updating… Read More »

New Campaign: Storm & Sail

By | 21st June 2016

As you may have read in my previous GM Tips: Campaign Fatigue post, I’m taking a break from running my 3Brothers D&D 5E campaign for a short while; during that break I’m going to be running a finite fantasy mini-campaign (probably about 10 sessions in length). To give me something different to get my teeth… Read More »

Updated Serpents Fall handout 30-01-14

By | 30th January 2014

Spent this evening updating the handout for my Serpents Fall, Fate Accelerated game; it can be downloaded here. https://drive.google.com/file/d/0B3N7nFBlEi_7YmN5RFhfM2VKdDA/edit?usp=sharing Please note: I do not own the copyright to the art used in the booklet, this is produced purely for non-profit purposes and no challenge to any intellectual property is intended.

Numenera style Fate Accelerated character generation

By | 25th December 2013

Just before this Christmas I spotted a copy of Monte Cook’s Numenera RPG in my FLGS (Spirit Games) and, having read some interesting reviews on the book (and being quite a fan of Monte Cook’s variant D20 supplements) thought i’d treat myself to a copy as an early Christmas present. The setting is an intriguing… Read More »

Keeping Track of Aspects for our Serpents Fall Game

By | 4th December 2013

I’m always looking for ways to improve our online Serpents Fall game (and indeed any game that I run), it occurred to me recently that part of the reason that players might not be as on the ball with Self-compels and using Aspects may be (in part or in full) due to them being unaware… Read More »

Self-Compels in Fate

By | 3rd December 2013

After finishing running the third session of our swords & sorcery Fate Accelerated campaign Serpents Fall last night using Google+ hangouts (video link here) I was having a little feedback chat with the players, which is something I like to do (if possible) at the end of every session (and I encourage my players to message… Read More »

Serpents Fall – Cast of characters

By | 20th November 2013

We’re now on the run up to our third G+ hangout session for our Serpents Fall Fate Accelerated game so thought i’d post up a little about the characters that are taking part in the game: * * * Captain Benito, deposed Pirate King Captain Benito was once the chosen King of the Sword Isles,… Read More »

Serpents Fall – Overhauling Spirits & Sorcery

By | 22nd October 2013

Following on from our first Serpents Fall game on G+, one of the aspects of the game that I wasn’t particularly taken with was sorcery; it worked okay but whenever something involving spirits occurred it pretty much split the party into sorcerors and non-sorcerors with the two not really meeting until the matter was resolved. After… Read More »