Jade-xalted: Celestial and Terrestrial circle charms

The two asset features following are additional to those listed in my previous post (http://wh40krpg.blogspot.co.uk/2014/06/jade-xalted-assets.html), and may be added to an asset in the same way. Techniques (amended from previous post) No technique can have the troubling flaw. Exceptional Harmful Flexible Protective Focus Sorcery Celestial Circle Terrestrial Circle Additional Feature Descriptions (those not listed are […]

Jade-xalted: Assets

This section refers heavily to the excellent Jadepunk game, no challenge is intended to any copyrights and I have attempted to omit any rules specifically featured in the book – you will probably need a copy of Jadepunk to make use of this, but I would advise you to pick up a copy anyway as […]

Jade-xalted: Finishing touches to character creation

Refresh Refresh functions as per the rules in Jadepunk, however, the levels of refresh that people start with differ slightly. Mortals and equivalents begin with 5 refresh. Terrestrial Exalted begin with 7 refresh. Celestial Exalted (Solar, Lunar, Abyssal and Sidereals) begin with 10 refresh. Refresh is reduced by purchasing assets, you may not reduce your […]

Jade-xalted: Character Generation – Aspects & Professions

Since this is a hack to allow Jadepunk to be used to run an Exalted style game, i’m not going to reprint masses of the rules from the Jadepunk book (also i’d like encourage people to purchase the game since it is an excellent RPG campaign), i’m only going to discuss the rules where my […]

Jade-xalted: Initial ideas

I’ve been given some thought for a little while (in-fact since I got my copy of ‘Jadepunk: Tales from Kausao City‘) about whether it would be possible to “hack” Jadepunk in order to run games set in White Wolf’s Exalted campaign setting. Why would I want to do this? Well i’ve been in love with […]