Fate of Cthulhu – FAe hack – rules

Having finished creating the various templates for the different professions in my FAE Cthulhu hack it was fairly easy to create some guidelines for accumulating stress when traumatic/insanity inducing effects are encountered and to note down some suggestions for derangements. The vast majority of rules can be used as per the Fate Accelerated rulebook. My […]

Fate of Cthulhu – FAE Cthulhu hack – Character generation

So I sat down last night with my trusty copy of Trail of Cthulhu (my preferred choice of the many, many different Cthulhu mythos flavoured games that I own) and decided that I was finally going to start banging down some of the ideas i’ve had floating around in my head for a FAE conversion/hack. […]

Space colonies

Settlements in Rogue Trader Recently Conny Delshagen posted on the Google+ Traveller community about whether anyone had successfully used the World Tamer’s Handbook colonisation rules for Traveller: the New Era; although I don’t really play Traveller at the moment i’m always looking for science-fiction ideas that can be incorporated into my FATE-based WH40K Rogue Trader […]

Cleaning metal armour

I’ve always shied away wearing metal armour at LRP (live-action roleplay) before, partly due to the often high costs associated with such equipment and also due to the fact that my one attempt to wear partial chainmail had resulted in a lot of back pain even with a large leather hero belt supporting much of […]

Simplifying space combat in my Rogue Trader hack

Having spent an awful lot of time recently working on my FAE NWOD hack i’ve been going to great lengths to keep the rules as simple as possible, capturing the feel and mood of the World of Darkness without bolting on loads of unnecessary additional rules and sub-systems that would slow the game down without really […]

Using FATE Core rules

As i’ve said in previous posts one of my players was missing from the last session and another unfortunately couldn’t stay for the whole session and so I didn’t spend time converting over the character of the missing player (also it was one that I wanted to take a little more thought over); determined to […]