Tag Archives: Dungeon

Dungeon Change Chart

By | 15th March 2018

I’m really into OSR gaming at the moment, which means I’ve been reading a lot about how to create dungeons and keep them fresh. One of the things that is often mentioned is that dungeons are not static, they are working eco-systems that change and evolve as time passes, this can pose a potential problem… Read More »

Ending on an (almost) TPK

By | 27th January 2016

All joking aside my RPGs tend not to be that lethal when it comes to character deaths if I am perfectly honest, this is normally due to a mixture of factors, including me erring on the side of caution when it comes to creating encounters and also because I mostly play in systems that are… Read More »