Tag Archives: Dungeon World

[Session write-up] Dungeon World – Sapphire Island mini-campaign – Player write-up session 8

By | 14th January 2015

This session write-up is written by Kelly Grimshaw who plays the last jungle elf druidess Demanor in the Sapphire Island mini-campaign. After the battle Korra changed. I don’t mean physically, although the desiccated limb was a constant reminder of how little time she had left. It was mentally. There was no reason that it shouldn’t have,… Read More »

[Session Write-up] Sapphire Islands – Dungeon World Mini-campaign – Session 9

By | 13th January 2015

Korra stood on the deck of the ship, emerald green sails billowing in the wind above her, Mikhail was stood nearby steering the mighty vessel on it’s course back towards her home, the Sapphire Islands, he had bought them worrying tales of the Sapphire Emperor joining the dark forces of the The Child that even… Read More »

Dungeon World – Sapphire Island mini-campaign – Player write-up session 7

By | 28th October 2014

I had no idea how long we have been asleep, it was still dark outside and I hadn’t been here long enough to judge when sun rise would have been. What had woken us was not enough rest, only the Elders knew how we had been able to keep pushing ourselves along our journey but… Read More »

Dungeon World – Sapphire Island mini-campaign – Player write-up session 6

By | 10th October 2014

Written by Kelly Grimshaw who plays the Elven druid Demanor in the game. The smoke drifting gently towards the stars, a sign that the spirits locked in the rotting corpses of Ragnar’s undead army were now making their way to the great drinking hall of Valhalla.  The hunk of ice that carried the headless carcass of the… Read More »

Dungeon World – Sapphire Island mini-campaign – Player write-up session 5

By | 10th October 2014

Written by Kelly Grimshaw who plays the Elven druid Demanor in the game. In a large capital city Royal city, there was no let up from the crowds of pedestrians, shoppers and other people and animals going about their business. From early morning, traffic starts building up. Barrows, hand carts and animal pulled carts trundled along, with… Read More »

Some of my planning materials from the last session of my Dark Sun Dungeon World game

By | 4th September 2014

I’m a great fan of notebooks and prepping stuff for sessions (without unnecessarily restricting your players) so thought i’d share some of the notes I made for my last Dark Sun Dungeon World game. A couple of pages from my smallest notebook that I use to jot down random ideas and plan out sessions beforehand.… Read More »

Dark Sun Campaign – Dungeon World – Session 6

By | 4th September 2014

Themiclés began to agonisingly pull his wounded body across the sands towards the cover of the dunes, a huge spear shaft still piercing his side, Athrialix slithered over to the Templar and with both hands began pulling the injured man towards the dunes, only stopping when it became obvious they were out of firing range.… Read More »

Dark Sun Campaign – Dungeon World – Session 5

By | 4th September 2014

The Bloodtide and Hurgen continued to lead their motley collection of half-giants northwards away from the city-state of Arrakis, eventually they planned to make their way to a rumoured dwarven settlement in the far north, but first they would stop at an oasis that Hurgen had visited when she had originally escaped from Arrakis and… Read More »

Dungeon World – Sapphire Island mini-campaign – Player write-up session 4

By | 4th September 2014

Written by Kelly Grimshaw who plays the Elven druid Demanor in the game. After the fires had died away on Strike’s uncles’ longboat we set to the huge task of sending the rest of Axehome to Valhalla. As no one had been spared it took three extra boats to usher them into the otherworld and when… Read More »

Making use of Fate Zones during Dungeon Crawls in Dungeonworld

By | 4th September 2014

Now i’ve never been a particularly big fan of the stereotypical dungeon crawl in RPGs for a number of reasons, mapping out a sprawlingly huge (often unreasonably so) underground complex has never really ticked my roleplaying boxes, I find a lot (not all) dungeons to be a little ill thought out and normally have no… Read More »