Dungeon World – Sapphire Island mini-campaign – Player write-up session 6

Written by Kelly Grimshaw who plays the Elven druid Demanor in the game. The smoke drifting gently towards the stars, a sign that the spirits locked in the rotting corpses of Ragnar’s undead army were now making their way to the great drinking hall of Valhalla.  The hunk of ice that carried the headless carcass of the […]

Dungeon World – Sapphire Island mini-campaign – Player write-up session 5

Written by Kelly Grimshaw who plays the Elven druid Demanor in the game. In a large capital city Royal city, there was no let up from the crowds of pedestrians, shoppers and other people and animals going about their business. From early morning, traffic starts building up. Barrows, hand carts and animal pulled carts trundled along, with […]

Dark Sun Campaign – Dungeon World – Session 6

Themiclés began to agonisingly pull his wounded body across the sands towards the cover of the dunes, a huge spear shaft still piercing his side, Athrialix slithered over to the Templar and with both hands began pulling the injured man towards the dunes, only stopping when it became obvious they were out of firing range. […]

Dark Sun Campaign – Dungeon World – Session 5

The Bloodtide and Hurgen continued to lead their motley collection of half-giants northwards away from the city-state of Arrakis, eventually they planned to make their way to a rumoured dwarven settlement in the far north, but first they would stop at an oasis that Hurgen had visited when she had originally escaped from Arrakis and […]

Dungeon World – Sapphire Island mini-campaign – Player write-up session 4

Written by Kelly Grimshaw who plays the Elven druid Demanor in the game. After the fires had died away on Strike’s uncles’ longboat we set to the huge task of sending the rest of Axehome to Valhalla. As no one had been spared it took three extra boats to usher them into the otherworld and when […]

Making use of Fate Zones during Dungeon Crawls in Dungeonworld

Now i’ve never been a particularly big fan of the stereotypical dungeon crawl in RPGs for a number of reasons, mapping out a sprawlingly huge (often unreasonably so) underground complex has never really ticked my roleplaying boxes, I find a lot (not all) dungeons to be a little ill thought out and normally have no […]