As you’ll probably be aware if you’ve read my recent posts, we wrapped up my Jadepunk Campaign a short time ago, Thashif has stepped up to fill the timeslot and is going to be running a Dresden Files game, alternating with my FFG Star Wars campaign. I’ve played a little bit of DF but not a great deal and have only just actually acquired the books and am avidly reading my way through them, it uses a version of Fate that is a pre-cursor to the Fate Core rulebooks. It is easy to see places where the game was streamlined and tweaked between this version of Fate and Fate Core.
In my third vlog I rambled about the close of my Jadepunk campaign, Star Wars Tides of Change, LARP and Thashif’s forthcoming Dresden Files game:
My second weekly vlog is now uploaded to the Youtube channel (a little bit later than planned):
As I film more of these I’ll be added them to the playlist page.
The Santiago family used to run the criminal world in this city, wasn’t a shady deal or underhand enterprise went down without them knowing about it and taking their cut; it was a good time, things got done professionally, not saying that we were nice people, far from it, but we took pride in our work and kept the collateral damage to a minimum – no real sentiment involved, it just wasn’t efficient. Well that all changed when some chump named Straiker grabbed me and my brother Giani when we were heading back from a job, I don’t even remember how he got us to get in the car, but (even knowing nothing about the supernatural as I did) i’d seen enough movies to know what he was when fangs slid out of his mouth and he started snacking on my brother.
Now I suggest you get out, i’m sure you’ve noticed the dull glow emanating from my tattoos, that means i’m getting hungry and, whilst I might not like seeing innocents suffer, I aint no saint.”
Aspect: Must have one aspect that included the word vampireStunts:– (must have, +1 refresh) Blood-addicted: Gives the character an additional hunger stress track of 3 boxes; at the end of any scene where the vampire has used its power it is ‘attacked’ with a strength equal to the refresh cost of the power used, stress inflicted by this is added first to the hunger stress track.– (optional, -2 refresh) Vampiric strength: The character gets +4 when Forcefully attacking.– (optional, -2 refresh) Vampiric speed: The character gets +2 when Quickly overcoming obstacles that involve movement, the character automatically goes first in combats unless there are other combatants with vampiric speed.
Aspects:– High Concept: Must have mention the word ‘arisen’– Trouble: Must mention the word ‘memory’– Must have one Aspect that mentions the purpose for which they have arisen.
If you’re in a situation where having or being around a certain aspect means your character’s life is more dramatic or complicated, anyone can compel the aspect. You can even compel it on yourself—that’s called a self-compel.
For example: In the DFRPG session I play a person who has been infected by a red-court vampire but has not killed by blood drinking yet and so he has not fully turned, he has the ability to call on some vampiric powers at the risk of his hunger overwhelming him. My character “Lucky” is an ex-gangster on the run from his family (most of which have now been converted into vampires), he began the game standing on the docks waiting for a boat laden with drugs to come in.
Since one of the other players was playing a law enforcement officer I compelled one of my own Aspects to say that, because i’d been keeping my head down, there’s things out there my character had been forced not to use the normal channels to recruit his hirelings and had ended up with sub-par criminals, one of whom had (unknowingly) tipped off the police and they were about to turn up and bust the operation. This gained me a fate point and bought me into proximity of another player character; Lucky was able to hide himself in the shadows as the police detained and bought in the boat, at this point I made another Self-compel to say that because my character would not stand to see innocent’s suffer that perhaps as the police boat bumped into the dock one of the policemen would fall overboard and bang his head.
The GM accepted this Self-compel and my character was forced to reveal himself, diving into the water to save the unconscious policeman (after all the guy was just doing his job). This small scene got me two fate points and was made far more personal (IMO) due to my use of Self-compels.