Although reliable maps to the Undying Lands are few and far between, over the years distorted rumours and legends have filtered back to people in the Known World. Now that the grinding ice has retreated, adventurers have the chance to test those legends, proving or disproving them through strength of arms and cunning thought. “Let… Read More »
To me D&D and other roleplaying games have always been about exploration, the thrill of discovery and the thrilling tales of daring-do that arise from them, but it can be difficult–given hectic real-life schedules and the like–to organise a regular campaign. So what’s the solution? I don’t think people with busy schedules and hectic lives… Read More »
I was reading a blog post the other day (unfortunately I can’t remember the blog that I saw it on) where the author was discussing how he writes down ideas for roadside/travelling encounters on index cards so that he can pull one out at random when his PCs are travelling. As a sucker for index… Read More »
I’m reading Dungeon Crawl Classics at the moment, it’s a cool OSR game that comes in one of the biggest RPG books I’ve seen since I purchased a copy of Zweihander. The game is a bit chart-tastic for my personal tastes but it’s still a great book to read and has some really cool ideas… Read More »
The rules for creating NPCs in LOTFP are fairly streamlined, but I was looking for a method of creating NPCs that were a little more different stat-wise without adding an undue amount of complexity to the game, to do this I’ve drawn on my experiences with the Fate RPG system. Method for Creating Quick NPC… Read More »
Okay, so I’m sat at work at the moment on my dinner break, still suffering from lack of sleep/sleep apnea (hospital appointment soon) and thinking about some particularly non-exciting work I have to do this afternoon, I’ve also got the first game for a 5E Ravenloft (not Curse of Strahd) game I’m running tomorrow and… Read More »
Local Festivals These random things articles are designed as quick idea generators for time-pressed GMs who want to inject some additional details into their game. Isolated villages and towns inevitably develop their own traditions and customs, these can add a lot of flavour to an RPG but are often sadly ignored.