In this podcast episode I talk about why I originally stopped using physical dice, and why I picked them up again.
In my latest Red Dice Diaries youtube review I’m going to be looking at five sets of dice that were kindly sent to me by the Dice Emporium.
As you’ll hopefully have notice there’s been a change to the overall colour scheme for Red Dice Diaries, we’ve gone for a more muted, easy on the eyes palette to go with our new website (that you’re reading now); with the new scheme though the old startup sequence (great though it was) for our Youtube videos didn’t really seem appropriate. So I’ve been messing around with my copy of Corel VideoStudio X7 and the graphics that I designed/altered for use on the website trying to create something more suitable.
I definitely wanted to end with the RDD dice logo in the middle of the screen and the text Red Dice Diaries, Table RPGs on there somewhere, since the main thing that happens with dice is that they get rolled I decided to try and have the logo bounce onto the screen and then jump up and down a bit before settling as though someone had thrown it from off-camera. Now this will be the first bit of motion based animation i’ve done on Corel VideoStudio, but overall i’m pretty happy with how it turned out.
I also wanted to keep the intro fairly short so that people didn’t get annoyed with how long it was taking, but I needed a certain amount of time to show the motion of the dice; in the end I managed to get it down to seven seconds, which I think should be okay.
So I played Edge of Empire for the first time earlier today (you can see the video of the hangout here), great game hosted by Runeslinger and I really enjoyed it; the game uses dice with special symbols on them to build up a narrative around a dice roll rather than a simple success/failure dichotomy. I love this as an idea and think it could be adapted to be used with Fate.
This is by no means a tested system, just a few ideas I’m jotting down whilst they’re in my head, I might revisit it later when I have more time to playtest.
Okay so you’ll need some knowledge of the EoE dice mechanic to understand this but here goes…
Dice: Instead of rolling 4DF you choose a number of green ability dice equal to your skill/approach; for each stunt you have that is applicable to the situation you upgrade one of your dice pool to a yellow proficiency dice.
You then add a number of purple difficulty dice equal to the difficulty of the task (as per the EoE book) if unopposed, or equal to the opponents skill/approach if they are directly opposing you.
For each stunt the opposing NPC (if applicable) has that applies to the situation one of the purple dice is upgraded to a red challenge dice.
If you have an aspect that is applicable you can spend a Fate Point to add a blue boost dice to your roll, these are also added for other beneficial conditions; for every negative condition or aspect/fate point combo the GM uses you add a black setback dice.
You then roll the dice pool and determine results as per the EoE rulebook; I haven’t considered what the various extra symbols (triumph, despair) could be spent on yet.
Fate points: Characters get Fate points as normal, although if you wanted to represent an ebb-and-flow in the way destiny points work in EoE, you could combine the player Fate Points into a single pool; when they spend a FP from the pool it goes straight into the GMs fate point pool, and when the GM spends a FP the spent points go into the players pool.
Compels: These would work as per the Fate rulebooks, however you could also accept additional setback dice in your pool in return for fate points.
Well don’t worry there are a few ways you can enjoy the game without having to own the special dice.
- There are conversion charts for using normal dice in the corebooks, although I think this might be a bit of a pain in the backside to use in game and would slow things down a little.
- If you’re playing your game in a hangout you can find EoE Hangout tool here that will let you roll dice, track destiny points and will also calculate the results for you.
- If you’re running a face-to-face game and have a smart phone there are a number of EoE dice-rolling apps available here for Android and Iphones, also there is a windows phone EoE dice app available here.
So don’t worry if you can’t get hold of the physical dice, there are still options, if nothing else they give you a way to try before you buy.
Edit 16/05/15 17:21
It’s been pointed out to me by Christopher Ruthenbeck that you could actually just buy basic dice (or even blank dice) of the relevant shape/colour and then put stickers with the relevant symbols on them onto the dice as another solution, although you’d probably be better to seal them with clear nail varnish or something similiar.
I’m sure we’ve all been in this situation at one point or another in our lives, you’ve got a game to prepare for the end of the week, you’ve been staring at your notes while the seconds tick by and waiting for some sort of inspiration to strike; given all the other pressures in life that can pile up and demand our attention it can be sometimes very difficult to get over that initial hurdle and get the ideas flowing to create a session. I’m a big fan of anything that either jump starts this process or helps give the GM a little creative boost to get the mind working.
- Coming up with adventure ideas
- Herd animals are dying across the world in a deadly plague that is spreading in an unknown fashion, leaving animals twisted and mutilated, people have begun to whisper that perhaps more than a simple disease is behind the deaths.
- A strange mask has been discovered locked in a seal compartment within the fortress of an ancient and noble race whom no longer walk the world, all those who discovered the mask died in mysterious circumstances shortly afterwards.
- An ailing noble has discovered a reference amongst some ancient papers that he purchased at auction to a wizard having unlocked the secret of immortality, he now seeks people brave (or foolhardy) enough to venture to the desert ruins of the sorceror’s previous lair to recover the elixir of life.
- World Events
- Strange creatures that hunt only by the dark of night have been hunting along stretches of river that supply several kingdoms with water.
- The unsolved murders of several prominant citizens, all reputedly linked to the founding families of the kingdom has lead to an increasing city guard presence and further draconian laws being introduced in the kingdom.
- Seismic activity amongst a local mountain range has caused several herds of animals and more dangerous denizens to venture down into populated areas, panicked town authorities are currently looking for a way to deal with the unwanted animals whilst fearfully eyeing the smoking mountain tops.
Action – “Oh I was just here looking for a friend of mine.”Occupation – Scout.
Action – Looking for someone to stash something important.Occupation – Builder.
Action – Travelling to a nearby well to fetch water.Occupation – Alchemist or apothecary.