Whitebox Race Class: Tiefling

Tiefling I had great fun adapting/creating some race-classes previously for use in Whitebox, you can see my prevous post here. I’m also a huge fan of the Tiefling in 5E so it seemed natural to make a race class for the Tiefling but it took me a while to consider what niche it may fill in […]

Random Things that a devil or demon might be called

These random things articles are designed as quick idea generators for time-pressed GMs who want to inject some additional details into their game. Demons and devils (especially powerful ones) cloak themselves in titles and pseudonyms to disguise their true name, lest other stumble onto it and gain power over them, this post gives you some […]

Angels and Devils/Demons

There’s always been loads of demons and devils in D&D and other similar fantasy games, in D&D devils are normally described as being servants of Asmodeus and/or denizens of the Nine Hells, with demons being chaotic denizens of the Abyss. Angels normally get fairly short shrift TBH, described as errand boys for deities.

Character generation: starting at the other end

I don’t know how you guys out there in internet-land prefer to generate characters for the various different RPGs that you play in, I suspect everyone has their preferred methods and ways of approaching this, whether it is banging all your stats down first or coming up with a personality and building the stats around; […]

Have I been getting it all wrong? (Supernaturals in the Fate system)

A lot has been made of the fact that Fate is great when you first visualise an end result and then set about creating something using the rules to match your initial vision, rather than jumping straight into the rules and attempting to build something from the ground up, and rightly so, one of the […]

So how did the Bloodletter work in my Rogue Trader game?

As regular readers of the blog may know, my Rogue Trader FATE game recently featured a Bloodletter daemon of Khorne (the blog entry where I discuss statting this bad boy is available here for anyone who is interested); so, now that the weekend has finished and the week has settled in like an unwelcome lump […]

Statting a Bloodletter for my Rogue Trader game

Those of you who have read the write-up of my last Rogue Trader session (available here for anyone who hasn’t read it and is interested) will be aware that the spaceship Venerus was being “haunted” by a warp phenomenon that was feeding off the fear and mistrust of those on board and using it to […]

Making a better Demon in FATE core

As mentioned in my previous blog post (available here) one of the potential encounters for the 28/07/13 session is with the warp entity that is currently causing trouble aboard the ship; this will be the first time that I have designed/built a non-human (or humanlike) antagonist using the FATE core rules system and this blog entry details […]