Tag Archives: demon

Random Things that a devil or demon might be called

By | 7th March 2016

These random things articles are designed as quick idea generators for time-pressed GMs who want to inject some additional details into their game. Demons and devils (especially powerful ones) cloak themselves in titles and pseudonyms to disguise their true name, lest other stumble onto it and gain power over them, this post gives you some… Read More »

Character generation: starting at the other end

By | 16th January 2014

I don’t know how you guys out there in internet-land prefer to generate characters for the various different RPGs that you play in, I suspect everyone has their preferred methods and ways of approaching this, whether it is banging all your stats down first or coming up with a personality and building the stats around;… Read More »

Have I been getting it all wrong? (Supernaturals in the Fate system)

By | 4th December 2013

A lot has been made of the fact that Fate is great when you first visualise an end result and then set about creating something using the rules to match your initial vision, rather than jumping straight into the rules and attempting to build something from the ground up, and rightly so, one of the… Read More »

So how did the Bloodletter work in my Rogue Trader game?

By | 21st August 2013

As regular readers of the blog may know, my Rogue Trader FATE game recently featured a Bloodletter daemon of Khorne (the blog entry where I discuss statting this bad boy is available here for anyone who is interested); so, now that the weekend has finished and the week has settled in like an unwelcome lump… Read More »

Statting a Bloodletter for my Rogue Trader game

By | 15th August 2013

Those of you who have read the write-up of my last Rogue Trader session (available here for anyone who hasn’t read it and is interested) will be aware that the spaceship Venerus was being “haunted” by a warp phenomenon that was feeding off the fear and mistrust of those on board and using it to… Read More »

So how did I end up actually representing the warp entity in my 28/07/13 Rogue Trader session?

By | 29th July 2013

I did some more thinking about mechanics and how to represent the warp entity (as described in my previous blog entry here) prior to the session; I didn’t to start off with just a rampaging manifest demon that the players could just thump into submission, chalk it up as a generic opponent dealt with and… Read More »

Making a better Demon in FATE core

By | 26th July 2013

As mentioned in my previous blog post (available here) one of the potential encounters for the 28/07/13 session is with the warp entity that is currently causing trouble aboard the ship; this will be the first time that I have designed/built a non-human (or humanlike) antagonist using the FATE core rules system and this blog entry details… Read More »