In the second episode of our #CSIMidderlands game, our four heroes travel to the Grand Library in Tomegate, attempting to determine what actually happened to Gwenneth, the young girl they rescued from the Witch-hunters.
Music is Hidden Truth by Rael Krux, used under Public Domain licence, check out their site at:
In the first episode of our #CSIMidderlands game, four heroes from various different parts of #GreatLunden come together to try and prevent a young girl being burnt as a witch and tumble onto a more sinister plot connecting with the #LaughingPlague.
I’m super excited! I’ve just received my Kickstarter stuff for the Midderlands: Great Lunden, I’m really chuffed to have played a small part in the writing of this excellent set and am grateful to Glynn Seal at Monkeyblood Design, both for giving me the chance to play in his sandbox and also for rushing me the books in time for my game on Friday.
You can get ideas in the most unlikely of places, in this case it was when listen to the Thought Eater podcast, I misheard the host Froth when he said “Pick your OSR clone of choice” and thought he said “Pick your OSR cologne of choice.” I realised my error pretty quickly but–the more I thought about it–the more the idea of random colognes appealed to me, so I decided to put together a series of linked random tables.
As I’m sure you all know by now, I’m a massive fan of the Midderlands setting by Glynn Seal of Monkeyblood Design and have even been privilieged enough to write on a couple of projects for them. One of my other loves in RPGs is the random trinket table from D&D 5E, so it seemed only natural to combine these two loves.
I recently posted an article (you can check it out here) about how much I enjoyed Cantrips in D&D 5E and how it was one of my favourite parts of that system. One of my long-time online gaming-buddies Dennis Bach posted on Facebook that he thought there might be some duplication of existing spells if the effects were just to be ported over, which is a very valid point because the idea of Cantrips is to give magic-users some cool extra stuff they can do, not to replicate or replace the higher-level spell systems.