Tag Archives: compels

All about Aspects: Vampires and a common frame of reference

By | 7th April 2016

I recently put up an All About Aspects post concerning representing monstrous nature as an aspect where I suggested that monsters could (in part) be represented using aspects, invokes and compels. Markus suggested in the comments section that there are lots of different types of monsters and that, to make it work, the GM and… Read More »

All about Aspects: Guest Post – The Power of Fate Points Compel You

By | 24th March 2016

We have a guest blog post from Lloyd Gyan today, I’ve been in a couple of Fate games with Lloyd and have very much enjoyed his character portrayals, in this article he discusses the power of compels and how to get the most out of them.   The Power of Fate Points COMPEL you! Written… Read More »

All About Aspects: Monstrous Nature as an aspect

By | 23rd March 2016

Monstrous Nature as an Aspect There are a number of famous tabletop RPGs where playing a monster struggling with their humanity is a central focus, as a variant of character race (discussed previously), this could (in part) be handled using the high concept aspect. We’ve explained the basic formatting for our high concept aspects in one… Read More »

All about Aspects: D&D Races for High Concepts

By | 16th March 2016

Okay, now we’ve explained the basic formatting that we’re going to use to create High Concepts in this previous post and also discussed briefly using D&D concepts. In this post we look a little more closely at the idea of using the core D&D character races from the PHB as part of a High Concept.

Could the EoE dice be used in Fate?

By | 17th May 2015

As a massive fate-head one of the signs that I love a new system is if I immediately think ‘how could I convert it or some of the mechanics to run in Fate?’ So I played Edge of Empire for the first time earlier today (you can see the video of the hangout here), great… Read More »

Jade-xalted: Constructing a Concept

By | 18th June 2014

One of the complaints/issues that I have often heard laid at the door of the Fate system is that, because there is such a lot of leeway when it comes to designing aspects, that it can often be bewildering for players, especially if they are unfamiliar with the setting or RPG-ing in general; in the… Read More »