In this episode, Johannes Paavola, Lloyd Gyan and myself talk about combat in RPGs, it’s role, the dynamics of combat and the dreaded topic of dice-fudging.
Music on Podcast Title
Shinigami by XTaKeRuX:
Used under creative commons licence:
You can find the live & uncut version of this recording on Twitch:
Watch Podcast Live & Uncut from RedDiceDiaries on www.twitch.tv
I’ve been running my Rose of Westhaven LOTFP campaign for a little while now, we’re running every other week (schedules allowing) and have just wrapped up session 4 (as of the time of writing this blog).
Prior to running this campaign my experience of playing OSR style games was minimal and my experience with running it was non-existent, although I’ve been a fan of the idea of OSR for a while and have been steadily accumulating games such as White Star, ASSH 2E, LOTFP and the like, so I’m by no means an expert. Given that I’m still finding my way around the whole OSR deal–although my players seem to be enjoying it at the moment–and having come more from a background of highly cinematic games such as Fate, one thing that I have noticed is that the combat in OSR games seems to be extremely deadly. Continue reading