Adapted White Box Classes

Whilst preparing for my sandbox/hexcrawl campaign the Undying Lands I decided to use the race as class option, I’m going with Whitebox: FMAG as the rules system but I’ve always been a big fan of having demi-humans and the like be classes in OSR style games. I’m not entirely sure why but it seems to […]

FATE musings: Merged FATE and D&D next

As people watching my youtube channel may be aware I recently reviewed the playtest D&D Next material that has been released: Whilst looking at the D&D material it seemed obvious to me that the creators of D&D Next had realised that the crunchier rules systems were slightly falling out of favour currently and that a […]

Iron heroes review

Iron Heroes is by no means a new book, it was written by Mike Mearls, published by Fiery Dragon and was in written in a similar vein to Monte Cooks Arcana Unearthed and later Arcana Evolved alternate players handbook; recently (as detailed in my last blog post) i’ve been considering creating a nordic, survivalist setting […]

Fate of Cthulhu – FAe hack – rules

Having finished creating the various templates for the different professions in my FAE Cthulhu hack it was fairly easy to create some guidelines for accumulating stress when traumatic/insanity inducing effects are encountered and to note down some suggestions for derangements. The vast majority of rules can be used as per the Fate Accelerated rulebook. My […]

Fate of Cthulhu – FAE Cthulhu hack – Character generation

So I sat down last night with my trusty copy of Trail of Cthulhu (my preferred choice of the many, many different Cthulhu mythos flavoured games that I own) and decided that I was finally going to start banging down some of the ideas i’ve had floating around in my head for a FAE conversion/hack. […]

D&D/Pathfinder style FATE hack – Could Classes be used as Approaches to minimise D&D hack skill list?

A few comments (from Jonathan Dietrich, Christopher Stilson and a couple of others) on my initial post regarding thoughts about a D&D/fack hack (available here http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-abilities-and-skills.html) got me thinking about the complexity and the size of the skill list; initially my thoughts has been just to port over the Abilities and Skills from D&D, but […]