Tag Archives: classes

FATE musings: Merged FATE and D&D next

By | 10th September 2013

As people watching my youtube channel may be aware I recently reviewed the playtest D&D Next material that has been released: Whilst looking at the D&D material it seemed obvious to me that the creators of D&D Next had realised that the crunchier rules systems were slightly falling out of favour currently and that a… Read More »

Iron heroes review

By | 3rd September 2013

Iron Heroes is by no means a new book, it was written by Mike Mearls, published by Fiery Dragon and was in written in a similar vein to Monte Cooks Arcana Unearthed and later Arcana Evolved alternate players handbook; recently (as detailed in my last blog post) i’ve been considering creating a nordic, survivalist setting… Read More »

Fate of Cthulhu – FAe hack – rules

By | 13th August 2013

Having finished creating the various templates for the different professions in my FAE Cthulhu hack it was fairly easy to create some guidelines for accumulating stress when traumatic/insanity inducing effects are encountered and to note down some suggestions for derangements. The vast majority of rules can be used as per the Fate Accelerated rulebook. My… Read More »

Fate of Cthulhu – FAE Cthulhu hack – Character generation

By | 13th August 2013

So I sat down last night with my trusty copy of Trail of Cthulhu (my preferred choice of the many, many different Cthulhu mythos flavoured games that I own) and decided that I was finally going to start banging down some of the ideas i’ve had floating around in my head for a FAE conversion/hack.… Read More »

D&D/Pathfinder style FATE hack – Could Classes be used as Approaches to minimise D&D hack skill list?

By | 31st July 2013

A few comments (from Jonathan Dietrich, Christopher Stilson and a couple of others) on my initial post regarding thoughts about a D&D/fack hack (available here http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-abilities-and-skills.html) got me thinking about the complexity and the size of the skill list; initially my thoughts has been just to port over the Abilities and Skills from D&D, but… Read More »