I’ve posted a video talking about the planning that went into my Changeling: the Lost one-shot and the actual play of the game is also available on my Youtube channel; I’ve also combined all of the written material and graphics that I prepared for the game into a single zip file that you can access.
CTL Call of the Wyld zip file
Since the C:tL one-shot has now officially finished I can put up my “planning of” video showing some of the stages I went through to prep for it:
Actual play video of our one-shot Changeling: the Lost game where a group of escapees from Arcadia go to extreme (and sometimes terminal) lengths to reclaim the lives that were stolen from them:
I’ve spent the last few hours writing up notes on the NPCs for my Changeling one-shot; I don’t want to post too much up at this point (although I do intend to put all the material up via Google Drive links after the game has run) so as not to spoil anything for my players but below is a taster of the sort of notes I’ve been making.
Briarwolves – Hounds of the Horned God
As many of you may be aware, I’m currently prepping a Changeling: the Lost one-off game; I’ve just got to the point in my planning where I’m starting to actually put the stats down for the NPCs.
One of the things I like about Fate (okay look, I’ve done well, I got a whole sentence out before I mentioned it ;)) is that important NPCs are genned up like normal characters, but minor characters have a quicker method of creating NPCs where you basically note down a couple of descriptive terms for them and then jot down a few things they are good at and a couple they are bad at. Everything else they are considered to be average at.
I wondered whether this could be applied to NWOD; the corebook defines attributes and skills like this:
So for the game I’m running (certainly for minor NPCs) I’m going to use the following dice pool ratings:
Bad at: dice pool 2
Average at: dice pool 4
Good at: dice pool 6
This should hopefully allow me to quickly create some minor NPCs without needing to have a cribsheet for them all.
Corrupt Beat Cop
Description: Uphold the law, willing to look the other way for the right incentive.
Good at: Shooting, driving
Bad at: Resisting a bribe, working out when they are being tricked, resisting mental coersion.
The NPC will be assumed to be ‘average’ at anything not mentioned in the above description (dice pool 4).
You may have seen my recent post about the pre-genned characters that are going to be used in my one-off C:tL game in a couple of weeks (if not you can find it here); this evening I’ve finished writing out the backgrounds for each of the characters and have posted them out to the players (who have already selected which characters they are going to be).
You can read the backgrounds using the following links: