As talked about in my previous posts (here and here) i’ve recently been attempted to create personalised and filable index cards to store the NPC details for my FATE powered Rogue Trader game; one of the things that I gave a lot of thought to (and discussed with several people on Google+) was what these index […]
Following discussion with Robert Hanz about the differences between Aspects and descriptions when it comes to creating NPC descriptions I decided to have a go at knocking up some customised NPC index cards. A few of the NPC cards are shown below.
Having read suggestions on NPC contacts as rewards and note organisation on Rick Stumps blog (http://harbingergames.blogspot.co.uk/2013/07/when-is-treasure-not-treasure-npcs-as.html) I decided that it was about time to write up my NPC notes on index cards and file them properly. How would I note them down? I decided to adopt the Fate Accelerated Edition (FAE) method of writing down […]
Having not long finished work on my post about ways to simplify space combat rules in my Rogue Trader FATE hack my thoughts started turning towards how initiative would would in the posited three zone space combat and how people would actually leave combat if they decided to flee rather than fight to the “death” […]
Technology: +2 (warp use)Environment: +3 (some garden worlds)Resources: +2 (one significant export – grox meat)Aspects: Grox exports & Imperial agri-colony.A lush green planet covered in shallow rolling hills and grassland, from the Imperial Butcher city of Pulon experienced herdsmen farm the vast herds of lizard-like Grox using mechanical quad-bikes and shock pikes; following regular schedules some of the […]