I thought that I’d put a post up today to give a shoutout to an excellent game I’m playing in at the moment, the ‘Heart of the Empire’ game GMed by Michael Lashambe, it’s a Star Wars game (run under the auspices of the Tides of Change group) using the Age of Rebellion rules from Fantasy Flight Games. In it we play a motley cell of rebels who had just arrived on the Hoth garrison shortly before the famous Imperial attack (as seen in the movie Star Wars: Episode V The Empire Strikes Back), without any idea of where the rebel fleet was meeting, we stolen a Lambda class shuttle and fled the system, heading to the nearest rebel base that we knew of.
This evening we’re running the tenth episode of our Star Wars campaign Terror on the Outer Rim; our heroes are trapped on the planetary stronghold of the insane Garruda the Hutt, pursued by his droid minions. Can they disable his powerful shield generators, allowing the Bandit Queen to take out the aged Hutt once and for all? Continue reading
We have a brief chat about our recently concluded Jadepunk campaign:
Since my Skyless City Jadepunk campaign has now come to a close I wanted to make all of the notes I made and used within the campaign available to people to have a look at so you can see how I prepare a campaign and in-case there is anything of use for people in there.
A zip file containing all the notes can be found here:
Please note: During the game some of my notes were stored on dropbox and some (such as the newletters, etc) were stored on my Google Drive; now the game has finished I have zipped these files and put the zip file on Google Drive, previous links to my Jadepunk files will no longer function.
These notes are in the same state they were when the campaign finished, some were for plotlines never used or developed in a different way in play, but I hope you’ll still find them interesting.
As you’ll probably be aware if you’ve read my recent posts, we wrapped up my Jadepunk Campaign a short time ago, Thashif has stepped up to fill the timeslot and is going to be running a Dresden Files game, alternating with my FFG Star Wars campaign. I’ve played a little bit of DF but not a great deal and have only just actually acquired the books and am avidly reading my way through them, it uses a version of Fate that is a pre-cursor to the Fate Core rulebooks. It is easy to see places where the game was streamlined and tweaked between this version of Fate and Fate Core.
I was visited yesterday by a friend of mine who lives nearby, he brought his young son (12 years of age) round with him, the idea being that we’d all watch some films, whilst we were chatting and having a couple of cups of coffee the conversation turned naturally to tabletop RPGs (since both myself and my friend are gamers). About halfway through this conversation my friends son spoke up and said, “Would we be able to do some roleplay now?” Continue reading
Character and Setting Generation
Well we held our character generation and campaign creation session (christened session 0) for our Edge of the Empire game that we’re going to be running soon (now named Terror on the Outer Rim): you can see the intro crawl I made for session 0 here:
This was the first actual session we’ve hosted on Twitch and it wasn’t without technical problems, including:
- The footage uploaded to Twitch seemed to be quite laggy and I was constantly receiving messages about it ‘dropping frames’ during the broadcast, not sure what I can do about that (being at best an enthusiastic amateur when it comes to IT) but I’ll have a look into it.
- Not being able to use the layouts that had been created since one of the players was fairly late and adding an extra person would’ve changed the screen capture areas.
- The sound quality varying considerably on Skype depending on how many people were online.
- For some reason people seemed to talk over each other more, I’m not sure whether or not this is just a consequence of having more players.
- Skype restricting video calls to four hours.
Despite those problems along with myself and several of the players not being 100% up on the FFG EotE rules yet we were able to get through character creation and also come up with several potential future conflicts for the area where the game is going to be set. There were a couple of additional issues:
- Generating characters for people without the rulebook is a bit of chore; this is no fault of the people involved (since I certainly wouldn’t expect all players to have to purchase a copy of the book) but compared to games I’ve used with more streamlined character creation I did find the process a bit lengthy and I must say was longingly eyeing the Fate Star Wars hack by Ryan M. Danks at one point (you can find that here for anyone interested).That said I’m determined to persevere with the FFG system and hopefully it’ll get easier as we all become more familiar with the rules.
- It’s obvious that one or two of the players are more familiar with the EU of Star Wars than I am (having not played any of the related video games) and I can see people quoting obscure “facts” about the setting potentially being a nigglesome issue; I’ve decided to deal with that by assuming that only the current cannon (as established by the films) is guaranteed to be accurate, I may introduce EU elements as the game goes on but it should not be assumed this is the case.
You can see the videos of session 0 below:
Our next session is a couple of weeks; anyone interested in watching it live can do so on our Twitch channel:
Have you ever had one of those ideas that seemed like a brilliant one at the time, but then in the cold light of day, maybe not so much?
I’m sure we all must have done right?
Well I had one the other day, it was late, must have been nearly midnight, i’d got up early at 6:00am to play in a StarWars Edge of Empire one-off run by Runeslinger (you can find a link to the AP of that session here) and really enjoyed that, banged a load of energy drinks down me, went to a local RP convention then I came home, did some blogging, drank some more energy drinks and kept writing until near midnight. It was as the witching hour approached that I was sitting at my keyboard, Edge of Empire corebook tantalisingly within reach that a thought occurred to me:
“I could probably run an Edge of Empire campaign at the same time as my Jadepunk game”
I was chatting to a couple of people online at the time, but the idea seemed like a really good one as I started to crash, the last of the caffeinated goodness from my earlier feast of energy drinks spent; I went as far as to start writing down the skeletal notes of a campaign outline and began musing idly about what day I could run it on – Saturday was out because otherwise i’d be running games on both days of the weekend and I’d never manage to get into a one-shot, how about Tuesdays? I was going to be playing in a bi-weekly StarWars game run by somebody else on Tuesdays, but perhaps I could slot my game in on the other weeks; i’m pretty sure that some of my Jadepunkers would be interested and I could always look for other players on the many RP Facebook groups I’m a member of.
Luckily for me it was at that point that I really started to crash and, making my excuses retired to bed. When I woke up the next morning the idea of running another campaign seemed a little silly in the cold light of day, after all, it would effectively halve the planning time that I’d have for Jadepunk and would mean that I’d have to organise two groups of people, with all the scheduling difficulties, correspondence and other things that entails.
If you find yourself in the situation where you’re thinking about running another campaign, I’d suggest asking yourself the following questions:
- Do you have the energy to run another campaign?
Although running games is fun, a lot of effort goes into them and it can become exhausting if you take too much on, leading to the dreaded GM burnout.
- Do you have the time to run and plan another campaign?
There’s only so many hours in the week, work and other real-life stuff tends to eat up a lot of time for most of us, so seriously consider whether or not you have the time to devout to it, keeping in mind that you’ll be splitting this time between your new game and any current campaigns you’re running.
- Is your significant other going to murder you?
A very important consideration, whilst playing non-stop RPing games would be a dream come true for some, even if you have a very understanding other half, they may frown on the amount of time you have to devote towards running yet another game.
- Could you get your fix another way?
If you’re just looking for a change of pace or maybe want to try out a new system, perhaps running a one-shot or one-off session might help to scratch that itch and, since it’s only a one-off it won’t chew up so much of your time.
If you want to run a one-shot I highly recommend giving the Tabletop RPG One Shot Group Facebook community a look.
Hopefully once you’ve answered those questions you’ll have more of any idea of whether running another RPG campaign is actually desirable and feasible…
…and I definitely can’t run another game…
…nor do I want to…