As discussed in my first Campaign Kludge post I’m trying to weld several of my favourite OSR properties together with the emerald-hued core of the Midderlands by Monkeyblood Design. At the moment I’m focusing on the Middergloom (effectively the Midderland’s green-coloured version of the Underdark) since that’s where the PCs are in my game. In […]
Continued planning for my current Midderlands Game Anyone who knows me will be aware that I’ve fallen heavily for the OSR side of the Force (it even replacing my once-beloved Fate in my affections). I’m also much enamoured when people talk about how they’ve run D&D for a million-years in the same campaign setting – […]
In this podcast episode, Lloyd, Dennis, Mathew and myself discuss some of the potential issues and pitfalls surrounding getting a new campaign off the ground. You can find the uncut version here: Watch Podcast Live & Uncut: Getting a Camaign Started from RedDiceDiaries on www.twitch.tv The edited (audio only) version is also available on Anchor: […]
JosIn-case anyone is planning to point it out, I’m aware that the featured image for this post in Frankenstein’s monster rather than Frankenstein himself 😉 Any of us who’ve created and ran a campaign world–whatever the game may be–you know that it can be an awful lot of work. Not only are you having to […]
For those of you who aren’t aware I’m currently running a Dungeon World campaign for my Sunday group, charting the progress of a group of heroes who have discovered a strange sickness or blight that seems to be plaguing the land. I wanted to try out the Perilous Wilds rules supplement for this campaign, which deals with hazardous […]
Okay, so I’ve started the planning for my forthcoming Storm & Sails campaign, I’m currently working on a gazetteer style Google Doc that will contain setting information and character creation for the campaign so that my players can peruse it. Although it is not complete the document can be viewed here: https://docs.google.com/document/d/1rKn4veeiiylh69GJUmuL8Q_516A6ZEpVj04CngiUto8/edit?usp=sharing I’ll be updating […]
As you may have read in my previous GM Tips: Campaign Fatigue post, I’m taking a break from running my 3Brothers D&D 5E campaign for a short while; during that break I’m going to be running a finite fantasy mini-campaign (probably about 10 sessions in length). To give me something different to get my teeth […]
GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction.
GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction. One of the most important things a GM can do when designing a campaign is to ask themselves questions, by […]
Although I’ve got a small world map that I produced using the Greenfish Relief Map Generator, I’ve started working on six larger hex maps that mirror what is on the big world map (for more precise location of things and generally plotting of adventures).