Campaign Kludge: Upper Middergloom Factions

As mentioned in my last post, I’m going to be talking about factions in the Middergloom in my game. Now, I don’t mean factions in terms of game mechanics (such as those used in Kevin Crawford’s Stars Without Number), although I may bring in some sort of mechanic for this at some point in the […]

Campaign Kludge

Continued planning for my current Midderlands Game Anyone who knows me will be aware that I’ve fallen heavily for the OSR side of the Force (it even replacing my once-beloved Fate in my affections). I’m also much enamoured when people talk about how they’ve run D&D for a million-years in the same campaign setting – […]

How like the Midderlands is Rose of Westhaven?

As I’ve mentioned in my main campaign page, our Rose of Westhaven campaign is heavily influenced by Monkey Blood Design’s Midderlands OSR campaign setting and bestiary, I wanted to jot down some notes about how far that inspiration goes. Campaign Genesis The Rose of Westhaven first started germinating as a campaign idea after I picked […]

Want to make campaign creation easier? Make like Doctor Frankenstein

JosIn-case anyone is planning to point it out, I’m aware that the featured image for this post in Frankenstein’s monster rather than Frankenstein himself 😉 Any of us who’ve created and ran a campaign world–whatever the game may be–you know that it can be an awful lot of work. Not only are you having to […]

End of a campaign

Well that’s it – my Dungeon World campaign that has been running on a weekly basis for the past few months has reached it’s end, our heroes confronted and defeated two of the great evils menacing the land, the necromancer Jaspar Sirsk and the gestalt intelligence the Thinker, incarnated in the body of a great […]