Tag Archives: campaign management

How like the Midderlands is Rose of Westhaven?

By | 23rd January 2018

As I’ve mentioned in my main campaign page, our Rose of Westhaven campaign is heavily influenced by Monkey Blood Design’s Midderlands OSR campaign setting and bestiary, I wanted to jot down some notes about how far that inspiration goes. Campaign Genesis The Rose of Westhaven first started germinating as a campaign idea after I picked… Read More »

Want to make campaign creation easier? Make like Doctor Frankenstein

By | 19th January 2018

JosIn-case anyone is planning to point it out, I’m aware that the featured image for this post in Frankenstein’s monster rather than Frankenstein himself 😉 Any of us who’ve created and ran a campaign world–whatever the game may be–you know that it can be an awful lot of work. Not only are you having to… Read More »

End of a campaign

By | 24th April 2017

Well that’s it – my Dungeon World campaign that has been running on a weekly basis for the past few months has reached it’s end, our heroes confronted and defeated two of the great evils menacing the land, the necromancer Jaspar Sirsk and the gestalt intelligence the Thinker, incarnated in the body of a great… Read More »

GM Tips: Prepping for a Campaign Part 5 – Post Game Prep

By | 16th February 2017

Okay so you’ve done your prep, got the campaign running and have run your first session, surely that’s it for prep until you start getting ready for the next session right? Wrong. You certainly could run games like this, however, there’s a few little bits of prep you can do after your session has finished… Read More »

GM Tips: Prepping for a Campaign Part 4 – Prep for the Start of a Session

By | 15th February 2017

The main focus of a lot of peoples prep occurs when getting ready for running an actual session, this post isn’t going to talk about the specifics of writing an adventure or creating a story for a session, but rather what sort of things you should get ready and have to hand when you run… Read More »

GM Tips: Preparing for a Campaign Part 3 – What sort of things should you prep at the start of a campaign?

By | 31st January 2017

We’ve talking about about pre-campaign prep and scheduling your game prep in previous instalments of this series, now it’s time to talk about the sort of things that you should be looking to have prepped for the start of your campaign.

GM Tips: Preparing for a Campaign Part 2 – Scheduling Prep

By | 19th January 2017

Scheduling your prep I generally try to be organised when it comes to getting my prep done for a campaign, some people prefer a more seat-of-their-pants approach but I like to know what I have left to do and organise it into managable pieces, it helps me get the prep done and also helps relax… Read More »

GM Tips: Preparing for a Campaign Part 1

By | 25th October 2016

A while back on a YouTube video I did about preparing for a Star Wars game Fábio Fontes requested some more advice on prepping for a more long-term campaign; I’ve been thinking for a while about how best to do this, and I think that doing it as a video probably isn’t the best way… Read More »

Storm & Sails: Reference Document

By | 23rd June 2016

Okay, so I’ve started the planning for my forthcoming Storm & Sails campaign, I’m currently working on a gazetteer style Google Doc that will contain setting information and character creation for the campaign so that my players can peruse it. Although it is not complete the document can be viewed here: https://docs.google.com/document/d/1rKn4veeiiylh69GJUmuL8Q_516A6ZEpVj04CngiUto8/edit?usp=sharing I’ll be updating… Read More »