In this episode of the podcast I talk a little about why it’s important to maintain a sense of mystery when it comes to the history of your campaign world:
It’s Tip Tuesday here on the Red Dice Diaries blog, and for this post I thought that I’d give you a tip for campaign creation. A lot of GMs make the mistake of trying to detail out their entire campaign world to the nth degree. What tends to happen with this approach is that it […]
As I’ve mentioned in my main campaign page, our Rose of Westhaven campaign is heavily influenced by Monkey Blood Design’s Midderlands OSR campaign setting and bestiary, I wanted to jot down some notes about how far that inspiration goes. Campaign Genesis The Rose of Westhaven first started germinating as a campaign idea after I picked […]
JosIn-case anyone is planning to point it out, I’m aware that the featured image for this post in Frankenstein’s monster rather than Frankenstein himself 😉 Any of us who’ve created and ran a campaign world–whatever the game may be–you know that it can be an awful lot of work. Not only are you having to […]
Well that’s it – my Dungeon World campaign that has been running on a weekly basis for the past few months has reached it’s end, our heroes confronted and defeated two of the great evils menacing the land, the necromancer Jaspar Sirsk and the gestalt intelligence the Thinker, incarnated in the body of a great […]
I’ve been giving some more thought to my forthcoming Star Hex campaign while I was sat on the train this morning, and have decided a few things about the game in terms of the background and rules.
Okay so you’ve done your prep, got the campaign running and have run your first session, surely that’s it for prep until you start getting ready for the next session right? Wrong. You certainly could run games like this, however, there’s a few little bits of prep you can do after your session has finished […]
The main focus of a lot of peoples prep occurs when getting ready for running an actual session, this post isn’t going to talk about the specifics of writing an adventure or creating a story for a session, but rather what sort of things you should get ready and have to hand when you run […]
We’ve talking about about pre-campaign prep and scheduling your game prep in previous instalments of this series, now it’s time to talk about the sort of things that you should be looking to have prepped for the start of your campaign.
Scheduling your prep I generally try to be organised when it comes to getting my prep done for a campaign, some people prefer a more seat-of-their-pants approach but I like to know what I have left to do and organise it into managable pieces, it helps me get the prep done and also helps relax […]