Release the Kraken!

It’s another Friend or Foe Friday and we’re discussing the mighty, leviathan of the deeps, the colossal Kraken.


In this Wednesday Wisdom episode myself and Hannah discuss some of the ways that the rituals surrounding death, burials and graveyards can be used to enhance your game.

As a a bonus below is a table of graveyard superstitions that you can use in your own games, some are adapted from superstitions that were common in the real-world whilst others are made up entirely:

1D10 Dice RollGraveyard Superstition
1Carving the effigy of a skull onto the headstone wards off the attention of Orcus Lord of Undeath.
2Burying a body so that the head faces the direction of the rising sun will prevent them from returning as a vampire.
3If rain is allowed to fall in an open grave before the deceased is laid to rest in it then bad luck will follow the family.
4The spirit of the first person buried in a graveyard is believed to rise and protect both the grounds and the bodies of the other people who rest their, so it was traditional to bury them with small tokens representing weapons to help them fight off any evil that may bedevil the graveyard in future.
5Mourners traditionally wear black and veils to make it more difficult for restless spirits to identify them and follow them home from a burial.
6Flowers only grow on the grave of a person who was good in life, whilst weeds and poisonous flora grow on the grave of a person who committed foul deeds.
7If you hear an owl hoot whilst in a graveyard it is an omen of a future death that will affect you or someone close to you.
8Should thunder sound during a burial ceremony it is the sound of the gates to the afterlife swinging open to admit the spirit of the deceased.
9An iron grave-marker prevents the spirit of the deceased rising after death.
10Victims of murder should be buried face-down to prevent their spectre from rising to seek out their killer.

Below are links to a few websites containing further information on burial superstitions if you’d like to look into this further:

The image used in this article is Halloween Graveyard Grunge by Linnaea Mallette, taken from

Albacon 2020

In this Monday’s episode we are joined by special guest Mark Palmer who is talking to us about the great work being done for Albacon 2020, an online RPG convention taking place on 3rd and 4th October 2020 raising money for It’s Good 2 Give a great charity that provides support for young cancer patients and their families.

I heartily encourage you to visit the website and have a look, I’m hoping to run a game or two for the convention myself and maybe play in some others, it’s for a great cause.

Friend or Foe Friday – Unicorns

In this Friend or Foe Friday episode Hannah and myself discuss that most mystical and fabulous of creatures, the unicorn.

Wednesday Wisdom – Getting the Most Out of Taverns

In this Wednesday’s episode myself and Hannah are talking about ways to get the best from taverns in your games:

You can find some cool tavern generators using the below links:

Band of Blades Session 0 – Part 1

We’re starting up a Band of Blades game following the conclusion of our recent Scum & Villainy campaign, I’m often asked about session 0s and preparing for games and so–with the kind permission of all involved–I’m putting our session 0 on this podcast, splitting it down into a number of episodes.

Wednesday Wisdom – Top 10 Reasons you Shouldn’t do an Elaborate Background

In this episode we talk about some of the potential pitfalls of writing a massively involved character backstory and some tips for making the lives of both you and your GM easier.

I don’t like Mondays – Mystery Boxes

In this episode Hannah talks about a subject she’s very passionate about, Mystery Boxes and how–if not done well–they can undermine your roleplaying games.

Friend or Foe Friday – Satyrs & Korreds

In this week’s Friend or Foe Friday we crack open the Castles & Crusades Classic Monsters & Treasures book and look at the Korred, a debauched relative of the Satyr.

Wednesday Wisdom – Top 10 Tips for Running a Game When You’re Short of Inspiration

It’s been a long day here at Red Dice Diaries, so I thought that–whilst Hannah is running her Star Trek game on my desktop upstairs–I’d offer some advice on running a game when your well of creativity has run dry or you’re feeling low in energy.