Tag Archives: aspects

All about Aspects: What I’m hoping to do with my first PWYW PDF

By | 19th June 2015

I’m going to be started work soon (within the next couple of weeks) on my first solo PDF, I’ve been published in a book joint-authored by Johnn Four and myself (Mythic Gods & Monsters) but in that I wrote content, Johnn handled the layout, posting the pub to leanpub and pretty much everything else (and did an… Read More »

Jade-xalted: Constructing a Concept

By | 18th June 2014

One of the complaints/issues that I have often heard laid at the door of the Fate system is that, because there is such a lot of leeway when it comes to designing aspects, that it can often be bewildering for players, especially if they are unfamiliar with the setting or RPG-ing in general; in the… Read More »

Jade-xalted: Character Generation – Aspects & Professions

By | 16th June 2014

Since this is a hack to allow Jadepunk to be used to run an Exalted style game, i’m not going to reprint masses of the rules from the Jadepunk book (also i’d like encourage people to purchase the game since it is an excellent RPG campaign), i’m only going to discuss the rules where my… Read More »

Hindrances in Grim World

By | 6th June 2014

I’ve recently been reading the excellent Grim World game supplement for Dungeon World and the Fate roleplaying system; if you’re a fan of either game then I highly recommend that you have a look at it since there are some excellent classes and new ideas listed that can add a lot to any game. A particular… Read More »

Mooks – Fate Accelerated GM prep time saver and one of my favourite things about the game.

By | 9th January 2014

Please note that in this article I am mainly talking about the mook/henchmen systems out of Fate Accelerated, however Fate Core has a similar (but slightly more detailed system) for the same thing and much of what I say in this article applies to that rules system as well (although the specifics of the actual… Read More »

How complex is Fate Core character generation?

By | 9th January 2014

This blog post could have alternatively been titled “how long does it take an 11 year old to generate a character in Fate Core?” Following the recent running of my skytrain scenario (details here) for my face-to-face group, one of the members of the group expressed their dissatisfaction with the 3 stages character generation system… Read More »

RPG Blog Carnival – December 2013: Taking Charge

By | 31st December 2013

The RPG Blog Carnival is an idea to get groups of bloggers to all writing about a monthly topic, the aim being to build a dialogue across many different blogs, providing different viewpoints and ideas to the viewer. The way it works is that a blog discussing a monthly topic will post the RPG Carnival… Read More »