Structured Aspects

I’ve been thinking a lot about aspects recently as I’m starting to consider what is going to go in my PWYW PDF ‘All About Aspects’, at the same time I’ve also been thinking about submitting a pitch to the Fate Codex, in their writers guidelines they claim to be looking for: Quick Start Adventures that […]

All about Aspects: What I’m hoping to do with my first PWYW PDF

I’m going to be started work soon (within the next couple of weeks) on my first solo PDF, I’ve been published in a book joint-authored by Johnn Four and myself (Mythic Gods & Monsters) but in that I wrote content, Johnn handled the layout, posting the pub to leanpub and pretty much everything else (and did an […]

Fate magic – Aspect based magic

One of the questions that I see pop up more than any in discussions about Fate is people asking how to implement magic using the system; there are a number of suggestions and possibilities (I offered one such suggestion in my previous possibly the worlds simplest Fate magic system post); recently I downloaded copies of […]

Jade-xalted: Constructing a Concept

One of the complaints/issues that I have often heard laid at the door of the Fate system is that, because there is such a lot of leeway when it comes to designing aspects, that it can often be bewildering for players, especially if they are unfamiliar with the setting or RPG-ing in general; in the […]

Jade-xalted: Character Generation – Aspects & Professions

Since this is a hack to allow Jadepunk to be used to run an Exalted style game, i’m not going to reprint masses of the rules from the Jadepunk book (also i’d like encourage people to purchase the game since it is an excellent RPG campaign), i’m only going to discuss the rules where my […]

Hindrances in Grim World

I’ve recently been reading the excellent Grim World game supplement for Dungeon World and the Fate roleplaying system; if you’re a fan of either game then I highly recommend that you have a look at it since there are some excellent classes and new ideas listed that can add a lot to any game. A particular […]

How complex is Fate Core character generation?

This blog post could have alternatively been titled “how long does it take an 11 year old to generate a character in Fate Core?” Following the recent running of my skytrain scenario (details here) for my face-to-face group, one of the members of the group expressed their dissatisfaction with the 3 stages character generation system […]

RPG Blog Carnival – December 2013: Taking Charge

The RPG Blog Carnival is an idea to get groups of bloggers to all writing about a monthly topic, the aim being to build a dialogue across many different blogs, providing different viewpoints and ideas to the viewer. The way it works is that a blog discussing a monthly topic will post the RPG Carnival […]