This is the first post of this series dealing with the Trouble aspect in the Fate RPG. The Fate System Reference Document website defines Trouble as: In addition to a high concept, every character has some sort of trouble aspect that’s a part of his life and story. If your high concept is what or […]
We have a guest blog post from Lloyd Gyan today, I’ve been in a couple of Fate games with Lloyd and have very much enjoyed his character portrayals, in this article he discusses the power of compels and how to get the most out of them. The Power of Fate Points COMPEL you! Written […]
Monstrous Nature as an Aspect There are a number of famous tabletop RPGs where playing a monster struggling with their humanity is a central focus, as a variant of character race (discussed previously), this could (in part) be handled using the high concept aspect. We’ve explained the basic formatting for our high concept aspects in one […]
D&D Alignments as Aspects Someone on Google+ I think (I’m sorry I can’t remember who or find the original post) suggested in response to one of my previous All About Aspects articles that the concept of D&D alignments could be used for aspects. Whether you love or hate them alignments have been part of the […]
Okay, now we’ve explained the basic formatting that we’re going to use to create High Concepts in this previous post and also discussed briefly using D&D concepts. In this post we look a little more closely at the idea of using the core D&D character races from the PHB as part of a High Concept.
As we’ve already discussed the sheer amount of choice can be bewildering when it comes to creating aspects, in order to make it a bit easier we’re going to give the high concept a bit more structure in these articles, in-fact I’m going to borrow a concept that I saw first in Numenera. Numenera defines […]
The Fate Roleplaying Game SRD (a truly excellent and very useful website) defines a high concept as: [A] phrase that sums up what your character is about—who he is and what he does. It’s an aspect, one of the first and most important ones for your character. Think of this aspect like your job, your […]
I wrote back in June 2015 about planning to create a Fate PWYW PDF called All About Aspects, you can find the original post by clicking here; however due to doing more freelance work and things being a bit crazy in RL (plus actually trying to find time to plan and run games) I’ve not […]
My players and I have recently been discussing the speed of advancement in our Jadepunk campaign; we’d reached that level where the players were routinely thrashing all but the most ridiculously potent of opponents and passing most tests without need of recourse to Fate Points.
James Branch asked whether I could do a video on aspects granting narrative permission or justification for certain actions, here’s my take on it. Fate SRD: http://fate-srd.com/ Audio only version: http://reddicediaries.libsyn.com/matters-of-fate-viewer-request-aspects-narrative-permissionjustification